Contest idea thread!

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
I still don't like having contests where I have to download twenty+ maps, even if they're small, and go through them all. There's a difference betweeen major contests where I've played the maps for months leading up to it, so I already know them ahead of time, and I take a final match to see how they finished up, and minor contests where a screenshot or two could be enough to vote on.

So i still stick by smaller contests that you vote on by screenshot. No sane person examines every nook and cranny (don't correct me on what they actually mean like CP) in a 2048 x 2048 area. because of no 3D skybox or anything, it looks terrible when you play it unless it's surrounded by cliffs. So all the entries "sucked" if you take that into effect (omitting that one with cliffs). Screenshots would have done the job.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
851
I do go through each and every map and look around them all. I believe that everyone who makes a map/contest entry deserves a good walk through, cause a screenshot can't show everything. But I do like the smaller contests as well cause you can spend more time focusing on the little things instead of attempting to come up with a billion different ideas for all the sections of a bigger map. Even just cap point areas are good. Weather it be for CP Intel room or Payload cap area.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
There aren't many entity conundrums though. A contest with a challenge like, "Build the most enjoyable way of rising 256 units" would be interesting
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Another theme idea: "Homage to your favorite map(s)" - Follower is obviously inspired by Granary and Badlands. The theme idea is to make a map that is inspired (NOT PLAGIARIZED) by one or two of your favorite maps, incorporating some of their design elements into a new gameplay experience.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,821
There should really be a KOTH contest.

ohgod no.

Koth is a shallow gamemode, like arena. They are fun but there is not much variation.

I like koth, but we don't need a competition for it.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,821

Octoplasma

L1: Registered
Jan 19, 2009
28
19
Control point room contest. seeing as that is the most important and unique part of a map.
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
216
I like the idea of "rise 256 units" one, that could prove helpful and interesting. Just one rule: no elevators or teleporters.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
I'd be up for a beginner's modeling contest - that would be a pretty fun exercise actually.
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
This is tf2maps not tf2models :p
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
iirc, there were 2 or 3 contests specifically for textures, so why not one for a model? It's not tf2textures, after all.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
TC.. I can see it now

The Mapping Contest Finishes in 2 Years, 67 Days, 13 Hours, 37 Seconds.

Way too huge of a project.
 
May 23, 2009
205
34
Except the ranve of ability in the modelers here is quite large. with most having never even attempted it.

I'd be interested in one but likely dont have the time to do anything major. a small prop (<400 polys) might be nice, quick to make models for things like buckets, wall supports, fences ect.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Yes, I think a Model or Texture contest would be good, We could point towards Blender for new Modelers and the GIMP for Texturing..