Contest idea thread!

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
We should wait for the Engineer Update to come around, and see if we can make a contest out of the new gametype.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
Just to confuse future tf2mappers:

We should wait until Valve fixes singleplayer, the badwater level is too damn hard, Heavy Boss always rapes me.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Mini-contest ideas:
1 stage of a 3-stage A/D map (Gorge)
1 stage of a 3-stage PL map
3-cp or 4-cp Steel (gameplay focused, details not an issue)
Best Spytech-themed CP area (I think this was done already?)
 

radon

L1: Registered
Sep 5, 2009
28
8
*inb4alreadysuggested* (too lazy to read all 40+ pages)

Over at the old UT mapper scene we had several contests in the past:
One was a visuals contest where the mapper should style a preset floorplan. You should create a new style if possible. Sadly this doesn't seem to be very easy with tf2 maps.

An other was a layout contest, where mappers should create a small deathmatch map, with the floorplan resembling a character or a number in any axis, for example a B shaped floorplan or a T shaped Map on the y-axis or whatever.
For TF2 you could either use a symmetrical floorplan for common gametypes like ctf, koth or cp or non-symetrical letters for attack/defense cp or payload (also possible: different letters for 3 stages), this would be up to the mapper.

An other idea i had was one where you can include newbies and pros at the same time:
A contest split up in 2 phases: 1st phase is to create a simplyfied, dev-textures-only layout for a map (any gametype or a specific) without styles/details. Winner is the best/simplest/unique competetive and gameplay-offering layout.
In the 2nd phase, the contestants may choose the best or one of the 2/3/4 best layouts and create a stunning style/setting for it, without any major changes on the preset layout.
Winner could be noobs and pros alike, pros could try to create new settings or use existing ones.
Winners would be 2 people, one who created the layout and one who created the visuals. Or one mapper if he manages to create a stunning layout with a great style and rocks both phases.

Or you make a contest for a simple map on a special gametype. not completely new gametypes, but those where you can use more than 1 intel in a ctf map or where the red team spawns with the blue intel in their hands (could be a nuke bomb which you have to carry to the opponent's base) and the blues vice-versa.
The basic gametype remains the same, only some elements are changed to create a new gameplay perspective without the need to create a full new gametype like PLR.
ofc with the condition, that the changed gametype is easy to understand.

Just a few ideas i had in mind :)
 
Mar 23, 2010
1,875
1,700
I really REALLY hope this contest has nothing to do with intels.

That would be fun for a minicontest, actually.

sounds like hell to me. plus it was planned in january.
 
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Deloras

L2: Junior Member
Aug 20, 2009
98
89
Is a contest (major or mini) planned for this summer? I have a lot of time to spend on mapping and a contest would be fine now.
 
Mar 23, 2010
1,875
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"Most balanced map" contest. includes red v blue (if A/D) win ratio, and class balance. pyros, heavies, spies, engineers, demomen, soldiers, scouts, and snipers must be used effectively, but nor too effectively.

btw the game is tf2
 

Bob Ross

L3: Member
Jun 16, 2009
105
9
best orange map! seriously hear me out!

the requirements would be to use the basic layout of the orange map but it could be any gamemode and any theme. it just has to have the same general layout and must feature a tower in the middle that somehow effects the gameplay whether thats a point on top or the payload goes around it or whatever. i think it would be fun.