Contest idea poll!

Which should the next contest be?


  • Total voters
    55
  • Poll closed .

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
I'm feeming for a contest a bit, and feeling not-enough time for that competitive 5-point one...so I decided to go through and make a poll based on the contest ideas in the contest idea thread :)

(ran out of poll options, but I think these are all teh ideas from october to feb.1
 
Last edited:

Altaco

L420: High Member
Jul 3, 2008
484
120
I think there should be a "gameplay area" challenge which could be either the control point area ones or the intel room.
 
Last edited:

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Intel room.
 

Akill

L1: Registered
Feb 10, 2009
7
1
The date for the competitive 5cp contest has been pushed back to 29th march now :) please participate! :D
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Custom Game mode :)

(*chooses one from his collection :p )
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
TF2's entities aren't very good for custom gameplay modes compared to the QWTF and TFC "goal system", so I think that idea would be a bit sloppy.

How about a standard Valve gametype with a twist? Multi-flag CTF, non-linear CP, that kind of thing.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
How about a standard Valve gametype with a twist? Multi-flag CTF, non-linear CP, that kind of thing.

I think that is encompassed in "custom gamemode". Multiflag CTF on non-linear CP already exist though (2fort, gravelpit?).
 

uma plata

L6: Sharp Member
Jan 20, 2009
294
93
I like the Arena contest idea. Lots of Arena maps already exist, would be fairly easy compared to other map types, and some could use that motivation to finish their WIPs:)
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
I think you should wait for the scout update (it's only 2 days). We will then know the specifics about dual payload, annd that rumored "very different game mode"

because that's what I would like the next contest to be about
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
The date for the competitive 5cp contest has been pushed back to 29th march now :) please participate! :D

That's probably enough time for me actually, especially since you are more concerned with gameplay than appearance....

Double Payload Contest :mad:

Yeah, I was kind of surprised that wasn't an option.

I simply went through the suggestion thread from top to bottom - but I didn't make it to the bottom. There's a limit of 30 poll options, so this only went as far as I could - which was thread start to Feb. 1ish. If double payload is in the thread and I missed it, I'm sorry, but I think if it's even in the suggestion thread it's after feb 1. Maybe this poll could just be used to pull forward some of our better ideas from the end of last year.

Id didn't *see* the option for a smaller 4-10 man map, so I voted for something else.

If it's in the suggestion thread and I missed it, sorry. I think it's after Feb 1 though.

How about a standard Valve gametype with a twist? Multi-flag CTF, non-linear CP, that kind of thing.

New suggestions should probably not go in this thread, or it will get as long and messy as the one I pulled the ideas from.

I think you should wait for the scout update (it's only 2 days). We will then know the specifics about dual payload, annd that rumored "very different game mode"

because that's what I would like the next contest to be about

It's not like this is official or anything, I'm not an admin or moderator here. Just a member with a lot of time on his hands.

Personally, I'm burned out on (playing) payload maps, and I didn't even participate in the last contest. I'll also say that I think 2 payload contests in a row wouldn't be the best idea.
 

ProfFiendish

L2: Junior Member
Nov 15, 2008
95
10
Custom game type is looking pretty strong, so far. That would make an interesting competition, in my opinion.

I'm supporting the Alpha/Dev texture map idea
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Lots of options.
Can't even remember exactly which one I voted for without looking :p

Anyway, I'd say once this has been tallied up we should maybe take the top 5 and vote on them, by mappers who might map for the contest.

The reason being is that while alot of people might want new gamemodes it's possible that alot of those votes aren't even from people who would seriously try the contest out.
Custom gamemodes aren't easy to think up, easy to implement... I know a few people around here could rig something up, but that's almost like having a modelling contest.
It's probably best keeping to TF2 standards to a degree so that EVERYONE can make a map. Dealing with entities for cap points and whatnot can be a struggle for some, hell, I just copy paste that stuff as much as I can.

On top of the difficulties of making it then you have to test, everyones gotta learn x amount of gamemodes. If you don't know how to play it's not as fun. So if a map doesn't get enough gameplay for you to even learn the new mode...
Then you gotta judge them. Base it soley on how much fun you think it is? If so we should use one base map so all gamemodes get tested on even ground.
Because you can't judge gamemode on how the level looks.


To have a successful contest it probably needs to be something all mappers AND players already understand and have it based more on the overall map design and playability rather than a subjective 'how much fun is it' type of vote.
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
No offense, but I think custom gametype contest is a very bad idea. It is very hard to get custom gametypes to work right, and even when you do, it is even harder to get all of the players to understand it. Also, keep in mind dual payload might not be the only new game mode in the scout update. I am leaning more towards the very different gamemode.