Contest idea poll!

Which should the next contest be?


  • Total voters
    55
  • Poll closed .

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
I've been busy with school but I just thought of an interesting idea... a 2-part contest, or maybe more...

Part 1
Devtexture Contest, Maps are to remain in dev textures, and are judged by balance, originality in layout, and how fun they are to play.

Part 2
Thematic Contest, The winning dev textured map from Part 1 is released for participants to individually detail. Gameplay cannot be deviated, only minor adjustments to the level are allowed in order to fit the theme the mapper chooses, but cannot be drastic enough as to change balance or strategy (ie replacing devtexture ramps with model ones can and should be done, but moving the ramp to the other side of the room would not). Maps are judged based on textures, lighting, prop placement, visual interest, and possibly fitting into the TF2 theme.

Obviously winners of part 1 would need to allow their vmf to be used in part 2, after part two is finished, both mappers are given final credit for the part they did on the map.

Thought this might be interesting as it splits the level design up more like it would be done in a studio, where the person designing layout is likely not the one (or the only one) who does the detail work on it. Only problem with it is that you end up with many versions of the same map at the end, and those who don't win, while they got "practice" might feel like they wasted their time, or might try to compete with the winner on fpsbanana or w/e...
 
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YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
all that and no thanks for grim??
Its good to see what people actually want, I was about to sort a new contest out to run alongside the new gamemode one (if we get one and if its not a flop like arena!) but time ran out before I went on holiday, I'll look at the results and the new update and get something up soon, I promise!
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Thematic Contest, The winning dev textured map from Part 1 is released for participants to individually detail. Gameplay cannot be deviated, only minor adjustments to the level are allowed in order to fit the theme the mapper chooses, but cannot be drastic enough as to change balance or strategy (ie replacing devtexture ramps with model ones can and should be done, but moving the ramp to the other side of the room would not). Maps are judged based on textures, lighting, prop placement, visual interest, and possibly fitting into the TF2 theme.

Then we end up with 12 differently detailed versions of the same map. It'll be like orange_x, all over again!
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
Only problem with it is that you end up with many versions of the same map at the end, and those who don't win, while they got "practice" might feel like they wasted their time, or might try to compete with the winner on fpsbanana or w/e...

Then we end up with 12 differently detailed versions of the same map. It'll be like orange_x, all over again!

- Sorry, I was being cranky.
GG
 
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Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Wth happend to dual mapper thingy
 

Icarus

aa
Sep 10, 2008
2,245
1,210
You know, I really like the idea of making an intel room or the final control point room for an A/D map.

Mini-mapping was a lot more fun, and we'd get more participants.

I don't like big project contests because I like to focus on my own ideas, which are often disqualified :)
 
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YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
Keep voting guys, I'd like to have a boader picture of what you'd like from contests and that means we need more votes.

Since theres no new gamemode with the update :confused: I'll get a comp up by the end of the week I reckon
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
I see that the intel room was chosen. I think it's good to throw a small one in between large ones.

However, I think we should get a larger one going to. And as much as I hate dev tex I think it's a great idea. Mainly it will help people focus on gameplay first and foremost.
Some of the maps people have worked on lately seem to have similar issues.
The main ones are probably:
*confusing layouts
*size, some very large maps out there lately.

Since dev tex doesn't take any detail into account it forces you to think of ONLY gameplay. Any detailing won't be done so it's alot easier to try changes.

I'm not knocking anyone either. I think this would help my mapping as much as anyones. I tend to get locked into the detail thing too early EVERYTIME I map for any game. Doing a contest this way would force me to slow down.

I don't think having another 4 month contest wouldn't interfere with the intel room at all.
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
I agree with sgt. frag, but I'm still being stubborn and hoping that new game mode comes out soon so we can do a contest on that.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
What about combining dev text and customgame mode (so all winning contests will be used). Maybe with dual mappers as an option :)