feedback
so, me and some of my friends decided to test this map, and i gotta say, im pretty impressed ^^
first i would like to say that im just a normal tf2 player, and i cant make anything more than a simple orange map (and some awesome pictures in paint, lol), so you dont have to change the thing below, if you dont want to, or if you have a better idea.
We were only 5 people testing the map, so we couldnt judge the basic layout of the map.
I love the train, it is a good variation of the basic bomb-cart, but there is some issues with it.
First you can get stuck by standing in the front of the train and you have to wait untill the train makes a turn, before you can get free. I dont know how you can fix this, but there have to be some kind of solution.
I think the front front part of the train is too covered. You can (as illustrated below) pass a sentry, without getting shot, thanks to the cover. A solution could be to remove the side windows in the train, so that you still get cover on the front, but can be shot from the sides.
When the train goes through a checkpoint, the top of the train goes straight through the checkpoint thingy-wingy, that shows wich team has the checkpoint. Also theres some strange reflections in the "blu" sign on the wagon and the windows sometimes.
When you try to build things on the train, it shows the 3d model of the building, but you cant build.
The blue spawnroom, is a kind of "train station", where the train came from, right? It seems a little wierd that theres a bridge from one side to another, when the train is supposed to have rode there. You could use one of the two solutions below, to make it easier to get to the other side of the station.
Also, it is unnecessary to have two exits from the blue spawnroom, that goes to the exact same place, it is just confusing. i suggest that you make some stairs, and delete one of the spawn exits, since they both are well protected from demos and soldiers.
The green area on the picture is pretty action-empty. if a player want to take the shortcut, then he will follow the black arrow, so i suggest that you just delete the area, and move the ammo and healthpack somewhere else.
You can see under the tree in the corner, just before the gate. i also think that the high cliff should be accesable from the top of the gate, i could be a good sentry spot, and i little easter egg

. To get to the top of the gate you can build a dispenser on the little red stair-looking blocks, and get one the roof next to the gate.
Another little easter egg, could be to place a little thing to jump on on the wall (red spot on the picture) and make people albe to acces the little blue roof and the stone/cliff. (also a good sentry spot, both for red, and smart offensive blu engies).
One last thing is that i think you should make it more clear, where you can walk/jump at the end-hole-thingy, and where you cant. you could make banisters on the edge, and make the cliff more steep.