MAP | SCORE
3flags | n/a | n/a
Affront | 2.3 | good , but 2nd point sentries are a problem
Altitude | 4.2 |
really
nice and well themed, though timings feel off for me
Arrival | n/a | n/a
Chestnut Woods | 1 | cramped, even the spawns are cramped! there seems to be an overreliance on props to distract from the layout, though it shows potential
Cinders | 1.7 | hallways are peculiar to me (also there seems to be a "set up spawncamp here" room next to the blue spawn?) the 1st point is interesting even though a tad campable with sentries
Crawdad | 1 | The sky seemed to be missing and there was one flank route that just went to a water death pit along with the tunnels around the team's intel a bit bland
Dayspring | 2.3 | flat & too open, the ending is choke-y with the spawnroom right on it
Gratuite | 2.5 | fairly well made but it feels snail-ish and has sightlines
Gridiron | 3 | doesn't let me put the ball in the furnace to pop it out like popcorn, but it flows really well
Gushdown | n/a | (this is the map I made)
Ibex2021 | n/a |n/a
Kennecott | 1 | too open and the spawn times are not fun
Mache | 2.4 | too many random item spots and the final cap is slow to break through
Mot | 4.3 | three solid koth maps rolled into one, the final hill is open yet gives a lot of movement to the scout, it feels like none were rushed
Pullsnake | 2 | It seems large, yet it's somehow choke-y
Rumford | 2.9 | nice proportions, though it's chokey at places
ro3md | 3 | good layout though timely in camping and spawning- also it seems an info_observer_point wasn't put in so if everyone dies then it crashes
Spacewar | n/a | pull out of contest
Watergarden | n/a | n/a