Contest #4 upload thread.

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TerabyteST

L4: Comfortable Member
Aug 18, 2009
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This competition happened over an entire semester for me so focusing on my assignments was an obvious priority leading me to rush my map out at the last minute and I'm sure this was the case for a lot of other people. This is unlike last time where the competition started at just the tip of the summer break where everybody had free time to sort everything out in time for the deadline. So I believe that if your map has no healthkits or ammopacks due to accidentally leaving a visgroup hidden is fair game. Allow them to fix that otherwise they've just spent 5 months to fail at the last hurdle due to a simple and honest mistake that any one of us could of made.

Let's be reasonable about this.

Well basically I did some mess with visgroups and some kits went in the kits visgroup, some went in other visgroups. At the moment of compile I had like, 3 visgroups i forgot disabled :( (EDIT: It was 3 am, and I was working 6 hours on the map, please understand me :) )

I also just discovered the novint props' texture got f-ed for pakratting issues (i didn't know it doesn't pack model textures) so I could also fix those, as else the map wouldn't be valid for the contest (no novint advertising)
 
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YM

LVL100 YM
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Dec 5, 2007
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@flame+ others. Here is why I don't consider health+ammo a fatal issue. It might make the map play terribly but it isn't an invisible wall, server or client crash inducing or a map that uses 90% custom textures with corrupted pakratting making it eyebleeding.

It's also the sort of thing that you can check is there yourself before submission whilst server crashing is impossible and pakratting is harder to check yourself but not impossible. so after talking with ID I think allowing some ninja pakratting may be allowed.

The grace period is for fixing issues that cause the map to be totally or very heavily unplayable. The lack of health and ammo just make it a pain rather than impossible to play.

EDIT: Like ZPQ's approved change: Fixing the map not ending on server time limit - it screws up your server.
 
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YM

LVL100 YM
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Dec 5, 2007
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Following discussions with ID we'll allow ninja pakratting and terrabyte's missing visgroups.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
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Thank you, I'll upload tomorrow (to double check I didn't fail again)
 

Psy

The Imp Queen
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Apr 9, 2008
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They want to do bi-annual contests as far as I know which is why they started this one at the beginning of the year.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
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No, 2 major contest a year, so there would be another major contest this year
 
Nov 14, 2009
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Would having the blu spectators be able to see the red spec cams's base be considered a game breaking bug?
 

Nutomic

L11: Posh Member
Feb 7, 2009
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Would having the blu spectators be able to see the red spec cams's base be considered a game breaking bug?

I doubt it, since this is a comp contest, and in comp, dead players can only watch their teammates (no cameras and no thirdperson), it would only matter for public play.
 
Nov 14, 2009
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IDK, I think that most of the maps are gona be played in pub anyways. But thats good, though, that it cant technicaly be taken in to judging :p
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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http://forums.tf2maps.net/downloads.php?do=file&id=3101

ctf_sabotage was updated to b1e to fix a bug where the map would not end if the intel was still in play when the timer ran out.

(set stalemate command was set to trigger on "OnMultiNewRound" instead of "OnMapSpawn")
 
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