- Sep 23, 2011
- 2,075
- 515
I have been thinking about what confuses players. It is normally not a good idea to do, but I think that trying to do a bad thing can reveal what not to do when you get serious.
Now, I am not saying that you can't have even a minor case of something listed here, but rather that they can be confusing, not that they will be.
Now, please share your experiences.
- Identical environments
- Routes that have many turns
- Routes that vary
- Team specific paths
- Dead end areas
- Geometry that differs in rendering from physics
- One way routes
- Teleporters
- Non ecludian space
- Custom game modes
Now, I am not saying that you can't have even a minor case of something listed here, but rather that they can be confusing, not that they will be.
Now, please share your experiences.