Competitive Gameday

Discussion in 'Server Events' started by Flame, Dec 15, 2009.

  1. Flame

    aa Flame

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    Ok here's the deal,
    As much as I would love to start using hammer and learn to map, I don't see myself having enough time to dedicate being a fulltime college student focusing on computer/electrical engineering.

    That being said next month is winter break =]

    I am no longer playing competitive TF2 as of yet since I needed time off to get ready for finals and I'm getting my new computer on Christmas.

    Over the past week or so I have been working on assembling a group of players who would be interested in pickup games on custom maps. The group however is limited to those who play comp tf2 and those who have or will make maps for comp tf2 so don't beg for an invite since I want good competitive testing not engi-pyro-spyfests with unbalanced teams.

    http://steamcommunity.com/gid/103582791430770280

    Once or twice a week starting after Christmas I will start hosting Competitive gamedays on my private server. I'm not sure how this will work but here's the deal.

    5cp, A/D, and CTF will take priority over other gamemodes so don't ask for your AD CTF and PLR maps to be tested.

    I will make STVs for the mapmakers as well as urge the players to make forum accounts to post feedback to try to help get balance figured out.

    You can argue against competitive but I don't really care tbh... this is for the mapmakers who want their map to be played 6v6 style.

    Hope this works out.
     
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  2. Ravidge

    aa Ravidge Grand Vizier

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    Sounds like a good idea! I hope it takes off and becomes something regular. It would help the entire community get higher quality maps.
     
  3. Nutomic

    Nutomic L11: Posh Member

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    Join #mpuktf2.pickup in irc, and ask if you could have your map tested, If it is no crap, it will probably be tested.
     
  4. jpr

    aa jpr

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    does not compute
     
  5. drp

    aa drp

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    love your custom hud btw
     
  6. Westerhound

    Westerhound L5: Dapper Member

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    He obviously thinks like a normal TF2 mapper, A/D=Dustbowl style

    Is it enough if you've stopped playing comp few months ago?
     
  7. Randdalf

    aa Randdalf

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    I'll play for sure, if it's at a reasonable time. In fact, I have a map that needs intensive playtesting being released soon...
     
  8. Flame

    aa Flame

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    A/D meaning gravelpit style.

    and yeah the custom map response on irc is not always the best

    "this maps not even textured why am i testing it"
     
  9. The Political Gamer

    aa The Political Gamer

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  10. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    No..only Gravel Pit styled A/D.
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Maps could always use a little comp testing+feedback. It's not necasserily that certain people dislike comp'ers/comp play, but that generally comp'ers cannot be arsed to test new maps (Ironicly, they want the map to work, but "working" comes from testing and feedback, which they don't give unless it works).

    You are providing a much needed resource here that has otherwise been absent on the custom mapping scene, as other attempts at comp testing/feedback, for established level designer Youme, as well as others around here including MuffinMan and Mangy' have been thoroughly ignored.
     
  12. tovilovan

    tovilovan L6: Sharp Member

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    This is very interesting, though I'm afraid serious competitive gaming across the atlantic won't be so fun. How do I join the steam group?
     
  13. Flame

    aa Flame

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    flashbacks to Mangy getting feedback on gotfrag are popping into my head.

    oh the arguments.

    but hey, it paid off
     
  14. Vilepickle

    Vilepickle L7: Fancy Member

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    but gotfrag is a quality friendly environment for custom mappers to post their work to get constructive feedback!
     
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  15. TMP

    aa TMP Abuser of Site Rules

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    Flame, as much as I like the idea of you limiting it towards competitive themed maps, that does not mean you should not be open to maps not in the set style (Gravelpit style A/D, 5CP, CTF). A/D CTF and Linear A/D maps could prove to be successful based upon map design, and could be targeted towards the tf2 competitive community. I truly think this of a/d ctf, where the fast cap is available and speed can mean everything, even more so than in a/d gpit style.

    Open it up, give priority to maps aiming to be in the competitive style, and don't discard maps purely on the game mode. That is my thought on the process, but that is personal opinion.
     
  16. Titanium

    Titanium L1: Registered

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    I think it is a great idea as comp player don't give a lot of feedback and FFA player have no idea of what they need to enjoy a map. And as most mapper are FFA player, comp don't get new map and comp are sad ^^.
    Howewer i agree with TMP you as an experienced comp player can go around in some map with a different gamestyle and see if they have a chance to play good in comp.
     
  17. Flame

    aa Flame

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    ill add koth to the list but a/d ctf isnt even an official gamemode yet and its not worth spending time strategizing the maps when its a different type of stopwatch play

    get the ad ctf in a league or make your own tournament which i posted about in the donation thread to get different maps and map types tested.

    Its hard enough finding people who want to play custom Gpit-style and ctf.

    getting them to play A/D CTF will be near impossible. not close-minded, practical
     
  18. Shmitz

    aa Shmitz Old Hat

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    Practical is saying "we'll do it if we can find people willing to do it, but don't get your hopes up".

    Closed-minded is saying "don't even bother asking".
     
  19. Flame

    aa Flame

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    Im telling you you wont get good a/d ctf testing regardless until people know how to play it.

    you can throw 6 people in a server from any of the top 30 comp US teams and them to play X class on X map and most if not all will have an idea of how to do it.

    furnace will play like gpit, and 5cps will play like badlands granary or yukon, ctf will play like turbine, and koth will play like viaduct.

    a/d cp is the least fun of all comp gametypes as seen in cp_pro_dustbowl
    getting people to even play that map during its match week is hard since nobody wants to.

    Ill ask, doubt itll get anywhere though