After playing this tonight, i noticed you still need to bring your spawn forwards. It's a good 5 - 7 seconds to get out of the immediate spawn exit area (depending on class), and occasionally you get stuck on the ends of the logs too. Then it's another 4-5 seconds to get from the campable door, onto the point. Oh, and that fence only makes things worse, i would say remove it. This may sound like fairly reasonable travel times but I found myself always interrupting a capture at 95% rather than 50-60% (as i'm used to with existing KoTH maps). I'll defend the point, go get some health, then someone ninja steps on and caps it. But saying that it might have just been that the teams were stacked, final scores were 4-0 and my team barely managed 30 seconds off the clock each round. We had no medics, crap spies and i had rediculously poor reg (QQ).
I'm also finding that the outside areas arn't flowing as well as they have done in the past (besides the areas directly infront of the bases where the medium healths are). Which, may be a result of players discovering certain strong positions and exploiting them to an extent which isn't enjoyable for those on the end of it. For one example, if a team manages to capture the point, and simultaniously grabs the room above it, they then control the high ground exit on the enemies side of the map. It's an uphill battle immediately from spawn. I realise the mode is king of the hill, and that very concept involves the possibility of fighting up hill to an objective, but it's becoming an issue in 3-7vs3-7 play.
I really want to say: Move the side buildings back by 128 units and only allow entrance through either front to back or side to side. Changing the doorways into large windows (you can probably leave the ability to crouch jump in if they hug the point's wall. I also wanna say make the point 1 floor so that players on the high ground are actually on the roof; making them more vulnerable to outside attacks, particularly snipers. Right now it's too easy to grab the high ground up there and just own the map. God forbid if an engineer got a tele up there.
But i'm a little worried you're too content with the current layout to bother making drastic changes like these.