CP Catwalk A5c

My cat prefers sleeping over walking, but close enough

  1. Kataiser

    Kataiser L1: Registered

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    Catwalk - The only other map named "Catwalk" is a deleted trade map

    A 2cp, 1 stage A/D map, set in a Powerhouse-like Red facility that is partially underground at night. It only has the first point for now, but I have the second one sketched out. Because Red spawns practically on the point, it's a little Red sided (maybe). It's my third map (second for TF2), so apologies if it sucks.

     
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  2. Kataiser

    Kataiser L1: Registered

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    More catwalks
    A couple more signs
    Door between capture points
    Lighting improvements (hopefully)
    Clipping improvements
    Minor detailing improvements

    Read the rest of this update entry...
     
  3. radarhead

    aa radarhead Level 20 "Mapper"

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    I have yet to check this out in person, but it doesn't look half bad! You seem to have a fairly good grasp on scaling in tf2. My only concern would be that a lot of your pathways seem very narrow and linear.
     
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  4. Kataiser

    Kataiser L1: Registered

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    Thank you! My first map had quite inconsistent scaling, so that is one of my focuses for this. My pathways are probably too linear, but I tried to keep them wider (with one exception).
     
  5. MaccyF

    aa MaccyF Notoriously Unreliable

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  6. Kataiser

    Kataiser L1: Registered

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    That's because it's a night map. I tried not to make it too bad, though.
     
  7. Kataiser

    Kataiser L1: Registered

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  8. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    A new map compile always requires a new version number, even if you just stick an 'a' or a 'b' on the end of it. (e.g. a2a) This is because if anyone downloaded your map before you updated it, if they try to join a server running the updated version, they will get a map mismatch and the game will kick them off the server, rather than redownloading the map.
     
  9. Kataiser

    Kataiser L1: Registered

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    Oh, good to know.
     
  10. Kataiser

    Kataiser L1: Registered

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  11. Star Bright

    Star Bright L2: Junior Member

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    Would you mind reuploading the screenshots? They seem to have broken.
     
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  12. Kataiser

    Kataiser L1: Registered

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    Fixed, thank you.
     
  13. Kataiser

    Kataiser L1: Registered

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  14. Kataiser

    Kataiser L1: Registered

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  15. Kataiser

    Kataiser L1: Registered

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    Redesigned CP2 (slightly)
    Scaled up CP2 area + opened to the sky
    Reduced sign density
    Modified red spawn
    Moved skycards back a bit + trees
    Prevented spam over blue spawn obstacles
    Added blue forward spawn
    Made creek out of displacements
    Removed boat on the creek
    Closed up hiding area near the turbines
    Added a cargo box near the portable stairs
    Fixed a sightline with a barrel
    Modified health and ammo kits
    More areaportals
    Improved lighting
    Improved clipping
    Added boxes to get on top of red's catwalks
    Detailed and lowered red's catwalks
    Another (non-gameplay) catwalk + access
    Opened up a tunnel a bit
    Modified spawn wave times
    Red first point: 7 -> 8
    Blue first point: 3 -> 4
    Modified capture times
    First point: 6 -> 20
    Second point: 5 -> 10
    Added fancy light glows
    Moved lower stairs near turbine back
    Removed connector sliding doors
    Added dropdown between the connectors

    To do: redesign first blue spawn (I have some ideas), HDR

    Read the rest of this update entry...
     
  16. Asd417

    aa Asd417 L1: Registered

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    Not a lot of people seems to use that skybox. Also, the geometry is really interesting. Looking forward to play on Gameday sometime
     
  17. The Siphon

    The Siphon L6: Sharp Member

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    People usually wait until Beta or late Alpha until they make a 3D skybox
     
  18. Egan

    aa Egan

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    Hey mecharon, quick thought video here of _a4, it's basically regurgitating what people were saying during the test but maybe in the context of more free-form thought it could be interesting to watch:


    View: https://youtu.be/57Lfeh3XD8M

    Edit:
    So give somewhere safer for RED to defend A from, and then give more distance between B and the top approach BLU gets to hit it. At the moment that last turn is so near to the RED defense balcony that they can easily corner the sentryguns there to get rid of them near instantly.
     
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    Last edited: May 21, 2016
  19. Kataiser

    Kataiser L1: Registered

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    Haven't watched the video yet, but thank you so much for the feedback.
     
  20. Kataiser

    Kataiser L1: Registered

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    After a bit of a mapping hiatus, I've started up work again. Here's a WIP preview:

    [​IMG]
     
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