Catwalk

Catwalk A5c

  • Added popup sign outside blue's forward spawn
  • Changed CP2 capture time to 8 (from 10)
  • Fixed clipping above CP2
  • CP1 door for red spawn unlocks after CP2 is capped
  • Made rocket support taller
  • Fresh coat of paint (for visibility)
    • Easier to spot red players, more consistent
  • Moved first blue spawn back + gave it a building
    • Kinda like Gorge
  • Completely redid the tunnels towards underground
    • Similar flow, less spammy, more catwalks, more fun
  • Made every catwalk much more structurally sound
  • Added a backyard area
  • Added a death pit between points (not sure why)
  • Colorized some signs
  • Pointless detailing on the CP2 pedestal
  • Fence between gameplay and train
  • Put some rockets on said train
  • Optimization improvements (hints everywhere)
  • Removed sliding door next to CP2
  • Raised CP2 room a bit
  • Fixed a few prop colors
  • Fixed some light prop skins
  • Removed many skycards
  • Removed metal surrounding a catwalk outside blue spawn
  • Also smoothed it out a bit inside
  • Added another obstacle outside blue spawn
  • Removed clipping above outside obstacles
  • Modified a health pickup size
  • Added some pickups in front of CP1 building
  • Slightly modified outdoor lighting
  • Lowered sign density (again)
  • Added a third red entrance into CP1 room
  • Fixed vphysics errors when loading
  • Frog
Todo: redesign CP2 room, HDR/cubemaps (still), prop fades
  • Redesigned CP2 (slightly)
  • Scaled up CP2 area + opened to the sky
  • Reduced sign density
  • Modified red spawn
  • Moved skycards back a bit + trees
  • Prevented spam over blue spawn obstacles
  • Added blue forward spawn
  • Made creek out of displacements
  • Removed boat on the creek
  • Closed up hiding area near the turbines
  • Added a cargo box near the portable stairs
  • Fixed a sightline with a barrel
  • Modified health and ammo kits
  • More areaportals
  • Improved lighting
  • Improved clipping
  • Added boxes to get on top of red's catwalks
  • Detailed and lowered red's catwalks
  • Another (non-gameplay) catwalk + access
  • Opened up a tunnel a bit
  • Modified spawn wave times
    • Red first point: 7 -> 8
    • Blue first point: 3 -> 4
  • Modified capture times
    • First point: 6 -> 20
    • Second point: 5 -> 10
  • Added fancy light glows
  • Moved lower stairs near turbine back
  • Removed connector sliding doors
  • Added dropdown between the connectors

To do: redesign first blue spawn (I have some ideas), HDR
Fixed broken door
Entire second point area
Minor improvements to the first point that I don't even remember
Different filename (oops)
Minor fixes
Door in the middle opens after first capture

I swear I'll work on the second point next, I'm just lazy.
Fixed a complete lack of player clips, doesn't deserve a new version
More catwalks
A couple more signs
Door between capture points
Lighting improvements (hopefully)
Clipping improvements
Minor detailing improvements