I meant 20 props extra which shouldn´t be visible because they are behind a corner
i´ll have a look into the texturebudget, didn´t bother with that so far, thx
i´ve set up the hints as you proposed, but the framerate sunk to 50-60 at the gates and did not help with the visleaf-issues, i´m reverting to the previous hint-setup
sometimes less hint are more effective than a complicated hint-setup
I was stuck here for about 2 minutes, because the cart kept getting stalled.
I couldn't move around the kart, and I couldn't crouchjump over it. I think removing the beam I encircled removes this problem, but I'm not sure.
We have your map on our rotation and while playing the other day, several of us got stuck between some rocks (tried to jump up on the rocks, slid down and couldn't get out)
Here's a screenshot, it was near the 3rd cap, hopefully you will recognize it.
On the last point, a blu sniper can stand just right to shoot red coming out of spawn by the long window hallway. At the end its an easy headshot for snipers on the balcony, any way to cover that area for red?
Hey eerie, I know that Premuda is your new baby now, but what happened to RC2 of Cashworks? Didn't you want to release it last weekend? I guess good things take their time.
Also, the blue custom hologram looks blurry, it is very hard to read the backwoods logging union writing. Any way to "sharpen" it up?
since i had to resort to func_occluders for optimization, i hope they play out well
but i´ve read some sources that say they aren´t good for multiplayer and some tell there is absolutely no problem with them
that´s why i still want to have the _final available if anything goes terribly wrong
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