MrTwoVideoCards
L1: Registered
- Aug 27, 2008
- 46
- 2
it´s not that i overuse them, i use them at the big turning points like after cp1, at the bottom of the hill, at cp3 and the big building at cp4
it surely can´t be more expensive to process if a player can see it than to actually having to render 20 props
i´m pretty sure valve is using occluders, i can see them in the visgroups, i think that they don´t get decompiled correctly, therefore we don´t see them in the vmf
Wait wat? Your're post was confusing. The point is that Vis leafs control what's visible in a single leaf, therefore ironically yeah they could probably see 20 props.
More importantly though concentrate on your texture budgets. Use commands like +show_texturebudget.