- Mar 23, 2017
- 1,339
- 994
Version 2 Alpha 5
Welcome to my bi-annual Cargoship update. Just a warning for all 0 of you who actually follow my update notes, I fully intend to make "Updated the README.txt file" into my version of "Updated the localization files".
Map Changes:
-Rebuilt the map from the ground up
-Rebuilt the map's logic from the ground up to be easier to work with
-Made the Red ship wider across the board
-Replaced the base of the crane with a wider metal structure
-Moved the gate capture zone onto an outdoor elevated platform
-Added new robot spawnpoints: spawnbot, spawnbot_crate_mid, spawnbot_crates, spawnbot_flank, spawnbot_mission_sniper, spawnbot_toggle_crate_left, spawnbot_toggle_crate_mid, spawnbot_toggle_crate_right, spawnbot_toggle_giant, spawnbot_toggle_main_1, spawnbot_toggle_main_2, spawnbot_toggle_miniboat, spawnbot_toggle_upper
-Added new popfile relays: bomb_timer_remove_relay, bomb_timer_restore_relay, gate_capture_relay, gatebot_disable_all_relay, gatebot_disable_relay, gatebot_enable_relay, ocean_tag_new_relay, ocean_tag_off_relay, ocean_tag_relay, route_clear_relay, route_show_relay, route_swap_hide_relay, route_swap_relay, spawn_toggle_crate_left_relay, spawn_toggle_crate_mid_relay, spawn_toggle_crate_right_relay, spawn_toggle_disable_all_relay, spawn_toggle_enable_all_relay, spawn_toggle_giant_relay, spawn_toggle_main_1_relay, spawn_toggle_main_2_relay, spawn_toggle_miniboat_relay, spawn_toggle_upper_relay
-Renamed upgrade_forward_*_relays to upgrade_*_relay
-Renamed bomb_reset_relay to bomb_remove_relay
-Fixed bugs with various gate-related entities not properly triggering/resetting
-Added a tf_point_nav_interface that fires RecomputeBlockers when the route is changed or when gatebots are enabled/disabled
-boat_stop_relay can be used to restart the Blu carrier ship with a second trigger, and a bug was fixed where the ship would sometimes loop its animation one extra time before stopping
-The Blu miniboat now drives along a continuous path towards the forward spawn when the gate is captured, instead of teleporting
-Added new robot tags: bomb_runner, nav_bombroute, nav_flank_tower_high, nav_flank_tower_low
-Robots will avoid running backwards after spawning at the forward spawn while the gate is captured
-Removed intel_notimer and related entities; the untimed bomb is now created by changing the return time of the normal bombs
-Added logic to prevent wave_resume_relay from interfering with map functions
-Reduced the skybox lighting brightness
-Robots with the ocean_spawn tag that fall into the ocean will now respawn at the nearest ocean spawnpoint, rather than always respawning at spawnbot_ocean_forward
-The Red team spawnpoints are now named
-Fixed the whistle sound effects sometimes not being audible
-Adjusted the transparency and glow of gatebot route signs
Starboard Strike (Intermediate Mission) Changes:
-Increased wave 4 boss health/damage
-Wave 6 final boss no longer has UseBossHealthBar
-Increased difficulty across the board
-Various other adjustments/restructurings
Other Changes:
-Updated the README.txt file
Go to the update entry...
Download this version
Welcome to my bi-annual Cargoship update. Just a warning for all 0 of you who actually follow my update notes, I fully intend to make "Updated the README.txt file" into my version of "Updated the localization files".
Map Changes:
-Rebuilt the map from the ground up
-Rebuilt the map's logic from the ground up to be easier to work with
-Made the Red ship wider across the board
-Replaced the base of the crane with a wider metal structure
-Moved the gate capture zone onto an outdoor elevated platform
-Added new robot spawnpoints: spawnbot, spawnbot_crate_mid, spawnbot_crates, spawnbot_flank, spawnbot_mission_sniper, spawnbot_toggle_crate_left, spawnbot_toggle_crate_mid, spawnbot_toggle_crate_right, spawnbot_toggle_giant, spawnbot_toggle_main_1, spawnbot_toggle_main_2, spawnbot_toggle_miniboat, spawnbot_toggle_upper
-Added new popfile relays: bomb_timer_remove_relay, bomb_timer_restore_relay, gate_capture_relay, gatebot_disable_all_relay, gatebot_disable_relay, gatebot_enable_relay, ocean_tag_new_relay, ocean_tag_off_relay, ocean_tag_relay, route_clear_relay, route_show_relay, route_swap_hide_relay, route_swap_relay, spawn_toggle_crate_left_relay, spawn_toggle_crate_mid_relay, spawn_toggle_crate_right_relay, spawn_toggle_disable_all_relay, spawn_toggle_enable_all_relay, spawn_toggle_giant_relay, spawn_toggle_main_1_relay, spawn_toggle_main_2_relay, spawn_toggle_miniboat_relay, spawn_toggle_upper_relay
-Renamed upgrade_forward_*_relays to upgrade_*_relay
-Renamed bomb_reset_relay to bomb_remove_relay
-Fixed bugs with various gate-related entities not properly triggering/resetting
-Added a tf_point_nav_interface that fires RecomputeBlockers when the route is changed or when gatebots are enabled/disabled
-boat_stop_relay can be used to restart the Blu carrier ship with a second trigger, and a bug was fixed where the ship would sometimes loop its animation one extra time before stopping
-The Blu miniboat now drives along a continuous path towards the forward spawn when the gate is captured, instead of teleporting
-Added new robot tags: bomb_runner, nav_bombroute, nav_flank_tower_high, nav_flank_tower_low
-Robots will avoid running backwards after spawning at the forward spawn while the gate is captured
-Removed intel_notimer and related entities; the untimed bomb is now created by changing the return time of the normal bombs
-Added logic to prevent wave_resume_relay from interfering with map functions
-Reduced the skybox lighting brightness
-Robots with the ocean_spawn tag that fall into the ocean will now respawn at the nearest ocean spawnpoint, rather than always respawning at spawnbot_ocean_forward
-The Red team spawnpoints are now named
-Fixed the whistle sound effects sometimes not being audible
-Adjusted the transparency and glow of gatebot route signs
Starboard Strike (Intermediate Mission) Changes:
-Increased wave 4 boss health/damage
-Wave 6 final boss no longer has UseBossHealthBar
-Increased difficulty across the board
-Various other adjustments/restructurings
Other Changes:
-Updated the README.txt file
Go to the update entry...
Download this version