I like Capture the Flag - but it isn't popular. Thoughts to shake it up, most aimed at creating more objectives to cover, preventing engies from bearing down on one critical point.
First idea depends on if the engine support multiple flags? Specifically 3 / side, total 6. Each team would then be tasked with stealing all three flags. I seem to remember a prototype map here on this principle - I don't remember if all three flags where available at the same time.
The next two variants are "football" approaches, where you take the intel to the target. Before anyone points out this is not unlike Payload I want to point out that Payload has only a single end objective, both of the mode ideas described below have multiple objectives.
Another idea would be multiple drop zones using a football approach, and likely the bomb flag from MvM instead of a briefcase. In this approach each teams base has a room where their bomb spawns and then they take it to one of 3 (maybe 4 or 5) capture zones in the enemy base. There would be one primary capture zone that, if the bomb is delivered there, you win. The other capture zones damage the enemy base - opening new routes, closing spawn rooms and increasing spawn times. (Say, +5 seconds to respawn for each capture room lost, -5 seconds for each spawn room captured, minimum 10 seconds)? Each room is captured only once.
Another variant - multiple capture zones as above, but each one has a different point value. The easiest one to capture earns you 1 point. The next one is harder to cap and worth 2 points. The hardest to cap (easiest to defend) is worth 4 points. First team to 8 points wins.
Thoughts?
First idea depends on if the engine support multiple flags? Specifically 3 / side, total 6. Each team would then be tasked with stealing all three flags. I seem to remember a prototype map here on this principle - I don't remember if all three flags where available at the same time.
The next two variants are "football" approaches, where you take the intel to the target. Before anyone points out this is not unlike Payload I want to point out that Payload has only a single end objective, both of the mode ideas described below have multiple objectives.
Another idea would be multiple drop zones using a football approach, and likely the bomb flag from MvM instead of a briefcase. In this approach each teams base has a room where their bomb spawns and then they take it to one of 3 (maybe 4 or 5) capture zones in the enemy base. There would be one primary capture zone that, if the bomb is delivered there, you win. The other capture zones damage the enemy base - opening new routes, closing spawn rooms and increasing spawn times. (Say, +5 seconds to respawn for each capture room lost, -5 seconds for each spawn room captured, minimum 10 seconds)? Each room is captured only once.
Another variant - multiple capture zones as above, but each one has a different point value. The easiest one to capture earns you 1 point. The next one is harder to cap and worth 2 points. The hardest to cap (easiest to defend) is worth 4 points. First team to 8 points wins.
Thoughts?