Model Buoyant Payload Cart

Discussion in 'Request Area' started by Viperi, Feb 14, 2016.

  1. Viperi

    aa Viperi 100% might be snake

    Messages:
    991
    Positive Ratings:
    544
    Hello.

    I'm requesting a small modification of the Payload Cart for BLU team. I'd like to have a default cart with two yellow airbags (fitting the game's theme of course) by the sides of the cart. This is for use on my payload map, where it has several parts where the cart has to partially submerge in to the water.
     
  2. Luigi1000

    Luigi1000 L2: Junior Member

    Messages:
    65
    Positive Ratings:
    10
    Something tells me that the idea of payload carts being submerged in water is a bad idea for various reasons. What would be interesting would be if it actually had a buoyancy and traveled on the surface of the water due to its floatation devices.
     
  3. sooshey

    aa sooshey :3c

    Messages:
    522
    Positive Ratings:
    418
    If your cart is gonna go in the water, and people will have to push it through the water, I'm gonna agree with Luigi1000 and say it's a bad idea. No one really likes fighting in water, so having a bit of optional water is ok but don't make the main objective require you to get wet.

    Edit: What you could do instead is make blu push the cart onto a raft or boat and then stand on the boat to push it. As long as they don't have to touch the water.
     
    • Agree Agree x 1
  4. Viperi

    aa Viperi 100% might be snake

    Messages:
    991
    Positive Ratings:
    544
    I had a sinking feeling about this...
    There's is also another problem, I have no clue how to make a raft that moves with the cart.
     
  5. sooshey

    aa sooshey :3c

    Messages:
    522
    Positive Ratings:
    418
    I'm not experienced enough with payload and func_tracktrain to know exactly how to do it, but this thread might help you get started.
     
  6. Luigi1000

    Luigi1000 L2: Junior Member

    Messages:
    65
    Positive Ratings:
    10
    If you just want a solid thing which just goes under it with out any angle changes to the cart's height, you could get away with making a solid func_brush and parent it to the func_tracktain onpass of a certain path track and remove its parent at the end near where you want to dock. This however can be extremely janky of a solution if you do need slopes on the water as depending on your brush it dosent always play nice with the world when parented to the train.

    Honestly my personal solution would to be create another func_tracktrain to move in tandem with the cart while its on. All depends how far you plan to take it.
     
  7. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    It would work the same way as the lift in Hightower, which I think just has the cart object set as its parent when it reaches the base.
     
  8. EArkham

    aa EArkham Necromancer

    Messages:
    1,576
    Positive Ratings:
    2,199
    I don't see a problem with a payload in water, as long as it's not super deep water, and the cart isn't submerged entirely. It'd be fine if it's, for example, a payload leaving the tracks, entering a river/pond/etc, then coming out the other side.

    Try it with a small stretch of water (no deeper than 128 HU, no longer than 256 HU) and see what happens.

    Just remember that if it's very deep or very dark, you can hide sentries under the water that will be hard to get attack.
     
  9. Viperi

    aa Viperi 100% might be snake

    Messages:
    991
    Positive Ratings:
    544
    Something like that I had on my mind in the first place. I requested for a floaty looking cart with still the bottom, since I want it to submerge like half of it (where the floaters are). Gonna depend on testing.