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Digaag Wa Riz
Question!
I'm going to make my first mvm map that is going to have something that's either crazy awesome or extremely gimmicky depending on your disposition towards aerial bombardment. Okay, so I was wondering if there's an entity I can use that can point at another entity. Specifically, a brush-based entity. It obviously must be able to turn in any direction while maintaining it's orientation towards something even if it's parented to a moving object.
I know there are point entities for this but the point is to make it work with the tf_point_weapon_mimic shooting rockets.
I have an idea but I don't know how to accomplish it. I can use some entity to point at what I want the tf_point_weapon_mimic to shoot at, and then pass the pointing entity's angles as the tf_point_mimic's angles.
EDIT: I now have a working version. Have a look.
I'm going to make my first mvm map that is going to have something that's either crazy awesome or extremely gimmicky depending on your disposition towards aerial bombardment. Okay, so I was wondering if there's an entity I can use that can point at another entity. Specifically, a brush-based entity. It obviously must be able to turn in any direction while maintaining it's orientation towards something even if it's parented to a moving object.
I know there are point entities for this but the point is to make it work with the tf_point_weapon_mimic shooting rockets.
I have an idea but I don't know how to accomplish it. I can use some entity to point at what I want the tf_point_weapon_mimic to shoot at, and then pass the pointing entity's angles as the tf_point_mimic's angles.
EDIT: I now have a working version. Have a look.
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