Question! I'm going to make my first mvm map that is going to have something that's either crazy awesome or extremely gimmicky depending on your disposition towards aerial bombardment. Okay, so I was wondering if there's an entity I can use that can point at another entity. Specifically, a brush-based entity. It obviously must be able to turn in any direction while maintaining it's orientation towards something even if it's parented to a moving object. I know there are point entities for this but the point is to make it work with the tf_point_weapon_mimic shooting rockets. I have an idea but I don't know how to accomplish it. I can use some entity to point at what I want the tf_point_weapon_mimic to shoot at, and then pass the pointing entity's angles as the tf_point_mimic's angles. EDIT: I now have a working version. Have a look.