PL Borneo rc4

By Heyo

  1. mobious

    mobious L1: Registered

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    2
    Here's a list of them all, with pics.
    https://wiki.teamfortress.com/wiki/Skybox_list
     
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  2. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    That's not going to help because the skybox is custom. No word yet if it will become official in TF2, until then, you can download it HERE.
     
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  3. Crash

    aa Crash func_nerd

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    To just directly answer the question... it's "sky_jungle_01"
     
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  4. Snowbat

    Snowbat L4: Comfortable Member

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    60
    Got another question: what are the light_environment settings, the master fog_controller settings and the sky_camera fog settings? I can't seem to get it right on my map, and I need the settings to fit with the skybox.
    Thanks!
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. Snowbat

    Snowbat L4: Comfortable Member

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    I normally hate decompiling, but yes, I tried. The map becomes corrupt when I open the VMF in hammer (used BSPSource). It says some shit about unexpected end of file or something.
    Even tried EntSpy to see the settings, but the program can't load the map without freezing and crashing :(
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    You've got to disable parts of the map to get it to decompile right. Someone in chat can probably help you with it faster than I can.
     
  8. worMatty

    aa worMatty Repacking Evangelist

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    pl_borneo is repacked, so you might need to 'derepack' it first. You can do that using bsp_repack -nocompress maps/pl_borneo.bsp maps/pl_borneo2.bsp in the game console.

    I was able to decompile it and open it in Hammer regardless, though, oddly. BSPsource gave me errors but still produced a 12MB VMF. I'll fish out the details for you. it's easier if I take them from the VMF and paste them in.

    Code:
    entity
    {
        "id" "630340"
        "origin" "-1300 -4912 240"
        "SunSpreadAngle" "7"
        "pitch" "-55"
        "angles" "0 30 0"
        "_lightscaleHDR" "1"
        "_lightHDR" "-1 -1 -1 1"
        "_light" "150 169 199 800"
        "_AmbientScaleHDR" "1"
        "_ambientHDR" "-1 -1 -1 1"
        "_ambient" "150 169 199 800"
        "classname" "light_environment"
    }
    
    {
        "id" "630338"
        "origin" "-1256 -4912 240"
        "use_angles" "1"
        "spawnflags" "0"
        "mindxlevel" "0"
        "maxdxlevel" "0"
        "fogstart" "0"
        "fogmaxdensity" ".42"
        "foglerptime" "0"
        "fogend" "5500"
        "fogenable" "1"
        "fogdir" "1 0 0"
        "fogcolor2" "165 183 188"
        "fogcolor" "165 183 188"
        "fogblend" "1"
        "farz" "4400"
        "angles" "0 356 0"
        "classname" "env_fog_controller"
    }
    
    {
        "id" "1257346"
        "origin" "4614 932.75 1396"
        "scale" "16"
        "fogstart" "0"
        "fogmaxdensity" ".53"
        "fogend" "5500"
        "fogenable" "1"
        "fogdir" "1 0 0"
        "fogcolor2" "140 164 170"
        "fogcolor" "140 164 170"
        "fogblend" "1"
        "angles" "0 0 0"
        "classname" "sky_camera"
    }
    
    Also no disrespect to the map author(s) meant by decompiling the map.

    EDIT: pl_borneo has become one of my favourite maps. Great layout, nice, friendly detailing.
     
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    Last edited: Sep 15, 2015
  9. ics

    ics L8: Fancy Shmancy Member

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    There seems to be out of the map exploit on borneo. http://imgur.com/a/vf1zd

    Could someone hit Heyo since he's not been around for over a month?
     
  10. Simulacron

    Simulacron L6: Sharp Member

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    I'm sorry if this question already has been asked. How are the details on the displacment of the borneo-pack are named? (The one you change in map properties)
     
  11. worMatty

    aa worMatty Repacking Evangelist

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    The displacement VMTs in heyo's Jungle Pack use the tf_forest_grass detail sprite. That is found in detail_trainyard.vbsp, which is the one that pl_borneo uses.
     
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  12. Bya

    Bya L1: Registered

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    Oh hey, I played here the other day! Super super pretty map, I fell in love with it after I got past the initial "new-map confusion". Really nice to see lush areas as opposed to playing 2Fort over and over.
     
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  13. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    I downloaded assets and seems like jungle/blendrockwalltodirt_jungle is broken. in hammer while painting displacement alpha it blends, although ingame it's just jungle/rockwall005_jungle

    ***EDIT***
    Pictures:
    [​IMG]
    [​IMG]
     
    Last edited: Apr 30, 2016
  14. worMatty

    aa worMatty Repacking Evangelist

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    I think that is the result of the bumpmap it uses, Nature/rockwall004_bump-ssbump.
     
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  15. Skullio

    Skullio L1: Registered

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    It looks like some patches of the blend are showing up in game where you can see the little group of 3 pebbles? Maybe it just has a weird blend modulate texture, they don't show up in hammer so it makes paining alpha a bit weird. Like the cliff grass that looks solid in hammer but comes out really patchy
     
  16. Viperi

    aa Viperi not actually a snek

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    I'm thinking about the same as @worMatty, but who knows.
     
  17. worMatty

    aa worMatty Repacking Evangelist

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    If you carefully compare the texture in Hammer with the texture in-game, you'll see it looks the same. The only difference is the shading that produces the rock bulges, which looks like the bump map texture. Hammer can't show it for obvious reasons.
     
  18. Viperi

    aa Viperi not actually a snek

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    Where do you find this? I can't find the materials for it.
     
  19. worMatty

    aa worMatty Repacking Evangelist

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    materials/jungle/blendconcretetograss_jungle.vmt

    If you mean the materials for the details sprites, you won't be able to find them in the materials browser. Detail sprites for displacements are found in those .vbsp files. You have to pick one and put it in to your map's properties in Hammer > Map > Map Properties. You can only use one per map.
     
  20. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    Has anyone tested what happens with manifests and/or instances if they are using different *.vbsps? (Manifest could be good place to experiment, as main *.vmm file really only holds list of *vmfs)