As lots of people complained about on gameday, the part between points 1 and 2 is very cramped and very defendable. Especially the great sentry positions above the track. BLU needs some help here.
I found Borax to be very spammy and unbalanced on today's Gameday.
That spawn room is still very very dark (I know you know which one I'm talking about)
Oh, I apologize for not noticing whether it was a new version or not. I had stepped away from my computer as TF2 launched, and thought I downloaded a new version.
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/rock006b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/rocket002_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/rocket_tower_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainyard/window_skylight001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainyard/window_skylight001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/joshuatree01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/joshuatree02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/wooden_barrier01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/wooden_barrier01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03_cluster02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03_cluster02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03_cluster02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/cow001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/cow001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/joshuatree01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/crane002.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/joshuatree02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/shrub_03c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/minehead.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/joshuatree02.mdl)
Failed to load sound "borax\fan-2.wav", file probably missing from disk/repository
When I first downloaded the map I got this error right after the DL ended.
"Disconnect: ERROR! Reliable snaphsot overflow.." Wow Valve cant spell snapshot.
When I first downloaded the map I got this error right after the DL ended.
"Disconnect: ERROR! Reliable snaphsot overflow.." Wow Valve cant spell snapshot.
Not to mention a bunch of red errors: