Not exactly. ctf_anchor wasn't doing so well, but the bridge at mid looked like it could work for a/d map. So, I took took only that and redid the area around it to better fit a a/d mapIsn't that third screenie ctf_anchor?
Not exactly. ctf_anchor wasn't doing so well, but the bridge at mid looked like it could work for a/d map. So, I took took only that and redid the area around it to better fit a a/d map
Did you copy from the VMF or did you just rebuild it by hand?Not exactly. ctf_anchor wasn't doing so well, but the bridge at mid looked like it could work for a/d map. So, I took took only that and redid the area around it to better fit a a/d map
Instead of using the normal trigger_capture_area, I used trigger_timer_door, the same type used for the mannhattan control points. This one has a few differences from the former.Wait, how did you get the cap decay rate to be so fast on the last point?