CP Blizzard B2a

Contest map by PyroDevil and KubeKing

  1. PyroDevil

    PyroDevil L3: Member

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    Blizzard - Contest map by PyroDevil and KubeKing

    Blizzard is a 2 stage control point map for the dynamic control point contest. KubeKing worked on Stage 1 while i worked on Stage 2. It seems to have snowed quite a bit here.
     
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    Last edited: May 11, 2016
  2. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    Hey, wuzzup :)

    Yep, @PyroDevil and I are collab'ing on this one. If you have anything to say about the map, feel free to address one or both of us, just keep in mind that @PyroDevil is working on the first stage while I'm working on the (unfinished) second stage.
     
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  3. Lain

    aa Lain Resident wrong opinion holder

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    Isn't that third screenie ctf_anchor?
     
  4. PyroDevil

    PyroDevil L3: Member

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    Not exactly. ctf_anchor wasn't doing so well, but the bridge at mid looked like it could work for a/d map. So, I took took only that and redid the area around it to better fit a a/d map
     
    Last edited: Oct 2, 2015
  5. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    Note to self (to us): change geometry significantly enough before submitting to contest. Not that that wouldn't happen already.
     
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  6. Turnip

    aa Turnip The 80s Vegetable

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    Did you copy from the VMF or did you just rebuild it by hand?
    I think its cheating to reuse parts of a map, via copy paste but im unsure so dont get salty if im wrong.
     
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    If you completely rebuild a section by hand, it's somewhat 'okay', but avoid 1 to 1 copies, as that could be considered cheating. I would take influences from your previous work, learn from them and build from there.
     
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  8. PyroDevil

    PyroDevil L3: Member

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    New update, hopefully this fixed some of the problems.

    -increased distance between A and B
    -changed layout of red's building a bit
    -fixed red respawn times
    -fixed red supply locker
    -changed red's spawn
    -players are no longer able to shoot into blu's set up area
    -changed route past A to be one way only
    -changed sizes of some ammo pick ups
    -fixed red's upper spawn door
    -changed point A a bit

    Read the rest of this update entry...
     
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  9. PyroDevil

    PyroDevil L3: Member

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    New version
    -changed parts of 2nd point
    -redid blu spawn to make it clear you were on a boat
    -new route to the level of 2nd
    -added a forward spawn

    Read the rest of this update entry...
     
  10. PyroDevil

    PyroDevil L3: Member

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    Quick update
    - expanded blu spawn to make it clear you are on a ship
    - custom textures/models are now packed
    - increased cap time form both points
    - put nobuild on the elevator
    - new bridge

    Read the rest of this update entry...
     
  11. PyroDevil

    PyroDevil L3: Member

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  12. PyroDevil

    PyroDevil L3: Member

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    New Update : a5_s1
    - Fixed being able to build in blu spawn
    - added some more health
    - a bit minor detailing
    - shortened courtyard ramp
    - stuff I can't remember

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  13. TheNotoriousTEK

    TheNotoriousTEK L1: Registered

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    Wait, how did you get the cap decay rate to be so fast on the last point?
     
  14. PyroDevil

    PyroDevil L3: Member

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    Instead of using the normal trigger_capture_area, I used trigger_timer_door, the same type used for the mannhattan control points. This one has a few differences from the former.
    • The entity must be tied to a door, or no one will be able to capture it
    • The time to cap automatically control the speed of the door
    • The cap decay rate is the same as the capture rate
    • There is not delay to the cap decay
    • The point captures at the same rate, regardless the number of players who stand on the point. ( I have tested this)
     
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  15. TheNotoriousTEK

    TheNotoriousTEK L1: Registered

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    Cool! Thank you!
     
  16. PyroDevil

    PyroDevil L3: Member

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  17. PyroDevil

    PyroDevil L3: Member

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    I've split the two stages so KubeKing can work on the first.
    -New route from A to B
    -redid forward spawn
    -Added signs for direction
    -Closed off unnecessary areas

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  18. PyroDevil

    PyroDevil L3: Member

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    Updated stage 2
    - red spawn is farther from B
    - B's capture time shortened from 10 seconds to 8
    - Fixed some parts of the train
    - enlarged diagonal window near B
    - other minor changes

    Read the rest of this update entry...
     
  19. PyroDevil

    PyroDevil L3: Member

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    New update to Stage 2
    - Changed Red Spawn
    - Removed Blu's Forward Spawn
    - Changed Molten Steel texture
    - Increased Cap time for B to 9 seconds
    - Minor detailing to help with navigation
    - A few more arrows
    - Fixed people getting stuck in World Geometry when riding the train.

    Read the rest of this update entry...
     
    Last edited: May 11, 2016
  20. PyroDevil

    PyroDevil L3: Member

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    • Like Like x 1