PL BeerBowl b8

Drink and be safe.

  1. NightHawK

    NightHawK L3: Member

    Messages:
    107
    Positive Ratings:
    38
    Whoa what. :O

    I'm on to the fix... B4 is coming on the 24th of November or earlier.

    Thanks for the feedback. *Goes into Source SDK*
     
  2. NightHawK

    NightHawK L3: Member

    Messages:
    107
    Positive Ratings:
    38
    • Thanks Thanks x 3
  3. takk¥u

    takk¥u L2: Junior Member

    Messages:
    56
    Positive Ratings:
    21
    :eek:hmy: another download mirror pls. soooooooo slowly
     
  4. Sel

    Sel Banned

    Messages:
    1,241
    Positive Ratings:
    1,286
    Looking forward to playing this, at the very least I hope there are less barrels.
     
  5. takk¥u

    takk¥u L2: Junior Member

    Messages:
    56
    Positive Ratings:
    21
    ok looks much "cleaner" now :)

    blocking "handrails", was better before
    [​IMG]

    too much invisible thing ^^
    [​IMG]

    needs moar stairs
    [​IMG]

    weird building
    [​IMG]

    flying rocks
    [​IMG]

    blocky shithouse. roof?
    [​IMG]

    [​IMG]

    dont like this blocky rock there, replace the whole part with building?
    [​IMG]

    kinda ugly
    [​IMG]

    the new sky is...:facepalm:;)
    [​IMG]
     
    • Thanks Thanks x 4
    Last edited: Nov 25, 2009
  6. NightHawK

    NightHawK L3: Member

    Messages:
    107
    Positive Ratings:
    38
    I'll fix some of those soon... :)
     
  7. gamemaster1996

    gamemaster1996 L13: Stunning Member

    Messages:
    1,065
    Positive Ratings:
    134
    Looking cool it seems to blend 2 styles of map with a new one.
    It reminds be of cashworks and that map with the giant backburner-like cart.
    Like the style dude :)
     
    • Thanks Thanks x 1
  8. PHLuKZ

    PHLuKZ L1: Registered

    Messages:
    11
    Positive Ratings:
    2
    only major gameplay issue I see with b4 is red getting stuck in their own FIRST spawn after the second cap.. instead of being teleported to last spawn. otherwise :thumbup1:
     
    • Thanks Thanks x 1
  9. NightHawK

    NightHawK L3: Member

    Messages:
    107
    Positive Ratings:
    38
    I'll think about it... I tried the teleport thing but it just seemed unnatural...(So i removed it, while working on b4.) Possibly i'll make something creative in the next minor version. :O
     
  10. Alphonse

    Alphonse L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    My server uses B3 still, and I'm just curious. Is the sentry gun on cart exploit still in the newer builds, and was that intentional?
     
  11. NightHawK

    NightHawK L3: Member

    Messages:
    107
    Positive Ratings:
    38
    It still there. I'll figure out a way to fix it sooner or later.

    Edit:

    I do have a solution for it. I'll fix it once, i'm done with b4a.
     
  12. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,706
    If that does not work a nobuild block might.
     
  13. NightHawK

    NightHawK L3: Member

    Messages:
    107
    Positive Ratings:
    38
    6 Month Bump! For a reason though!

    Since summer started, i finally got to back to work on this. Beta 5 is coming at the end of the month.

    Adding more balance in some areas and fixing some mistakes that are still there from past versions and much more...

    I'm excited and determined! :D
     
  14. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

    Messages:
    420
    Positive Ratings:
    103
    Woot, i really want to play this again, i havent played it since their was so many props it was hard to move and the the fps was bad.

    But you said you fixed that so il be following this map.
     
  15. Dr. Spud

    aa Dr. Spud Grossly Incandescent

    Messages:
    879
    Positive Ratings:
    830
    I've played this map a number of times now. It's really fun, but I wish it wasn't so goofy. The giant beer bottle and the crazy looking cart detract from what's otherwise a fairly sophisticated map.
     
    • Thanks Thanks x 1
  16. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,706
    Most of the complaints of have seen is that the last point is a dull spam fest and that you more or less how to spawn camp to win it.
     
    • Thanks Thanks x 1
  17. NightHawK

    NightHawK L3: Member

    Messages:
    107
    Positive Ratings:
    38
    Removed The Infamous Bottleneck Tunnel Of Blood (The Tunnel In Front Of The Final Cap)

    Edit:

    I decided to delay beta 5 until the 7th of August. I still need re-optimize the map, so it uses less occluders and utilize the hint brush a bit more. Being sidetracked by other games, the artpass contest, and family events coming up next week, I have no time to plan a release on the 31st.

    But, i can assure you, Beta 5 will be the biggest change since, b3a.

    Edit:

    Released Early.
     
    Last edited: Aug 6, 2010
  18. NightHawK

    NightHawK L3: Member

    Messages:
    107
    Positive Ratings:
    38
    • Thanks Thanks x 4
  19. tyler

    aa tyler

    Messages:
    5,101
    Positive Ratings:
    4,600
    We tested this map last night and while we found the map itself is greatly improved, it seems a lot easier to get stuck on the cart, mostly on the front -- just by jumping or in some cases walking into it. If you fix this, I think this map would be great. As it is, that makes it somewhat unplayable.
     
    • Thanks Thanks x 1
  20. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    Long walks, long respawn, just generally not fun. Shorten the walk distance and fix the respawn times so that you can actually spend a little longer fighting instead of walking to your destination.