Making the new weapon effectively useless. The added health was there to compensate for the lack of air blast. But now? /me needs a drink
[-]July 29, 2008 - Team Fortress 2 Update Released (7/29/2008)
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner
[-]July 29, 2008 - Team Fortress 2 Update Released (7/29/2008)
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner