- Jan 4, 2008
- 593
- 88
The next installment is ready!
ctf_avantiville_b29
bsp for players
http://www.stevotvr.com/~web3_beeron/maps/ctf_avantiville_b29.bsp
bz2 for server ops
http://www.stevotvr.com/~web3_beeron/maps/ctf_avantiville_b29.bsp.bz2
change log as follows:
- Flags now spawn on last captured point (like in TFC) as opposed to outside the active spawn room.
- Added blocking system so red can stand on the point and block.
- Added flag return count down timer (last 15 seconds).
- Moved BLU's 1st spawn
- Changed spawn patterns for RED and BLU
- Removed a RED spawn room
- Removed a BLU spawn room
- Updated mission briefing (still not final)
- Reduced CP1 area
- Added ramp to CP1
- moved ramp in CP4
here's the new ramp for CP4 *wink* we've already tested it and it worked great!
...I think that's it.
edit : DL links updated.
ctf_avantiville_b29
bsp for players
http://www.stevotvr.com/~web3_beeron/maps/ctf_avantiville_b29.bsp
bz2 for server ops
http://www.stevotvr.com/~web3_beeron/maps/ctf_avantiville_b29.bsp.bz2
change log as follows:
- Flags now spawn on last captured point (like in TFC) as opposed to outside the active spawn room.
- Added blocking system so red can stand on the point and block.
- Added flag return count down timer (last 15 seconds).
- Moved BLU's 1st spawn
- Changed spawn patterns for RED and BLU
- Removed a RED spawn room
- Removed a BLU spawn room
- Updated mission briefing (still not final)
- Reduced CP1 area
- Added ramp to CP1
- moved ramp in CP4
here's the new ramp for CP4 *wink* we've already tested it and it worked great!
...I think that's it.
edit : DL links updated.
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