CTF Avantiville b32

By l3eeron

  1. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    *Updated 1/29/10*


    [​IMG]




    This map has been a long time in the works. Partially due to my busy life and my current trend of stumbling through Hammer's building process. But, I have been persevering and have kept at it. The map has been through many many configurations and iterations. So, if you haven't played it in a while, check out the new version!

    This is my attempt to create fun gameplay based around my favorite map from Team Fortress Classic.

    Using the "Plant the flag" game mode, it acts like a ctf attack/defend map. With advancing spawns the battle moves through out the map as Blu makes progress.


    Changes (deleted change log)


    Cheesy Fly by video:

    [ame="http://www.youtube.com/watch?v=gF8WxAFe5ts"]YouTube- TF2 Avantiville (beta) Preview[/ame]
     
    Last edited: Feb 20, 2010
  2. HeaH

    HeaH L8: Fancy Shmancy Member

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    Damn, I liked the old avantiville :( Anyway, hope this will be fun :)
     
  3. Zwiffle

    Zwiffle L6: Sharp Member

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    Hey the new version looks good. Looks like you tightened up a lot of areas and overall just made it a lot more tidy. The older one seemed a bit too big in some areas (the 1st cap area especially.)

    Any plans for a run on TV2 anytime soon?
     
  4. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I should have something ready in the next week or two...

    here's some shots of my work today:
    (along with some experimental HDR)

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  5. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    CP3 revamped

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  6. Cerious

    Cerious L7: Fancy Member

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    Nice barn! I like that round structure in the back, it looks really nice.
     
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  7. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    more pics :)

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  8. mtv22

    mtv22 L3: Member

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    Is that an usable ladder? I haven't ever seen any in tf2.
     
  9. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    There happens to be a working ladder on the map... but that one is purely adornment....

    I guess I need to make it look not so inviting to climb somehow! lol
     
  10. Zeewier

    Zeewier L9: Fashionable Member

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    You shouldn't use ladders in you maps unless its a fun map... because you move a lot faster then normal when climbing those thin/invisible brush ladders. It feels very gimmicky imo
     
  11. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I originally had a ramp in place of said ladder.... it really through off the lay out. If it's really that bad I can try to rethink the area.
     
  12. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Download link added with new version...

    Current screencaps added.

    playtesting this Sunday the 26th.
     
  13. The Political Gamer

    aa The Political Gamer

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    Nice job on the lighting! :wow: I have not played the map yet but it looks very good!
     
  14. StoneFrog

    StoneFrog L6: Sharp Member

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    I like the work on it so far! Remaking TFC's avanti but in a TF2 style. You're doing it much more justice than that other hick on FPSBanana. :D
     
  15. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Thanks, I have the outside lighting dialed in pretty close to final. I'm still finding rooms and corners that are dark though...
     
  16. Sgt Frag

    Sgt Frag L14: Epic Member

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    Yeah, I went up a really long ladder really fast and torched a pyro up there in like 1 sec.

    Anyway, it was fun, but I think the last piont is a little vague or confusing. Several times I was trying to defend point 3 when it shoudl've been point 4. We lost one round due to the entire team defending 3 still and not realizing we had to move back and watch #4.

    Maybe signs that come up and say cpped or something, I didn't notice if the points changed but I guess they did. 3 is kindof hidden and hard to see inside that porch, maybe that's helping cause confusion.
     
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  17. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Ya, I think I'm going to make it so that you can just jump up... the ladder only helps you make it up the last couple of inches anyway....
     
  18. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The way VALVe have done it is to remove the bottom few "steps". So the ladder is there, but you can't jump up and reach it. Like it needs to be pulled down with some lever or something. I can't remember where i saw it but it worked visually.

    Reference -
    http://i157.photobucket.com/albums/t51/l3eeon/ctf_avantiville_b20_cp20011.jpg

    Hope that helps my fellow Avanti fan :)

    edit: Just realised i replied to an old post, i think.. oh well. Hope it still helps.
     
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  19. captainAngry

    captainAngry L7: Fancy Member

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    We played this map yesterday during our play test and were pretty split on it. It looks nice but the metal balance is way off. There is 400 metal on the last point but only 40 on the first. There should be a 100 pack between A and B.

    The third point is way too easy to demo camp. A demo can jump on top of the buildings and break anything that is built without any problem and can demo jump to the point pretty easaly. This whole area is way too open IMO.

    The last point is impossible to defend. Even with three guns the blue team was able to saunter in there and cap the flag. I feel the the scale of the majority of the map is too large and open. Everything needs to be scaled down so that choke points will actually hold off the blue team.

    [​IMG]
     
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  20. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I agree with you...

    My next build will have more areas for red to set up, smarter use of health/ammo, the cp for CP4 will be moved so people can't inch it in, and plan to make the whole CP3 and CP4 areas scaled down and be more "funneled".

    Thank you for the feedback, and confirming my own thoughts about improvements.