Ravidge has started the countdown clock.
This time the assignment is simple, time to build some arena maps! Arena is a special gamemode with round type action akin to games like Counter-Strike. The rounds can be won with pure team-deathmatch or through the map objective (usually a control point). For mappers this gamemode is one of the easiest to start out with, thanks to it's compact size and uncomplicated nature. As with any mode though, making it fun for every class is difficult. And for some reason I've added an extra limit to this assignment to make it even harder.
The limit in question is "Map objects: 350". Which plain and simple means you can only use 350 objects in hammer to create your arena map for this assignment. This includes spawnpoints, cubemaps, environment entities, player clips, overlays, models, brushes.. everything.
Now I hear you ask "But how do I know how many objects I have in my vmf?"
Easy, switch to solids selection mode and then simply select the entire map, a number should appear at the bottom of the hammer GUI [click for helpful image]
- 72 hours to complete the task[Link to countdown clock] [List of local times that correspond to 19:00pm UTC]
UTC: 19:00 pm (Sunday 21st)
BST/UK: 20:00 pm (Sunday 21st)
CEST: 21:00 pm (Sunday 21st)
EST: 15:00 pm (Sunday 21st)
Central: 14:00 pm (Sunday 21st)
PST: 12:00 pm (Sunday 21st) - No collaborations.
- Maximum of 350 objects.
- Must be a playable TF2 Arena map.
Spawn points for both teams.Functioning arena logic and objective. - Publicly released custom content is allowed if released before this post. All self-made custom content is allowed.
- func_instance can not be used to break the object limit. When I check submissions for rule breaks I will merge all instances with the map. (new)
- Spawning objects to reach beyond 350 objects is not allowed (using templates for example). (new)
Additional requirements:
- the submitted bsp filename should be arena_<forumname>_af5.bsp (no capital letters, no special symbols) example: arena_ravidge_af5.bsp
How to submit your work:
- Compile your map, build your cubemaps, pack custom content and take up to 2 screenshots.
Screenshots should be of the highest quality you can offer. No HUD, no weapon and no watermarking. - Send me (Ravidge) a forum PM with links to your bsp, vmf and screenshots. If you feel like it, put "AF #5 submission" in the PM title, would make it much easier for me.
A voting thread will be opened once I've gone through all the entries.
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