artpass_whark

What gametype should Whark's new map be?

  • CP

    Votes: 14 33.3%
  • CTF

    Votes: 9 21.4%
  • PL

    Votes: 19 45.2%

  • Total voters
    42

tyler

aa
Sep 11, 2013
5,100
4,621
I don't imagine that'd be a problem scaled down in game, or that the text being particularly legible would really matter in game either.
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
Personally, I wouldn't want to see a poster like that in-game… And not because I think it's ugly, I think it's rather nice. I think it just doesn't fit well the TF2 theme - you could, however, add it as an easter-egg somewhere in the level.
 

Keonyn

L2: Junior Member
Mar 27, 2010
56
17
I like the poster, and don't see a problem with it clashing with the TF2 art style. It has the right look, just lacks the wear and tear often seen in other poster overlays. In this case it's not a big deal since movie posters usually have a very short display period and are made of much tougher stuff, some in the early 60's and earlier were actually more a canvas or cloth than paper.
 

Khuntza

L4: Comfortable Member
Dec 29, 2009
155
102
just lacks the wear and tear often seen in other poster overlays.

The smaller black and white image against the first post of the poster is the alpha channel.. it will look worn and torn when used in game..
 

Chemical Alia

L2: Junior Member
Jul 22, 2010
98
52
Oh yeah, I should probably have mentioned, the actual size of TF2 posters a 512x512, so the text won't really the focal point or anything, especially when you're just running around.

And yeah, it's torn, you can see how in the black and white alpha channel. I saw one screenshot of it in game and might want to rip it a little more, but I want it to be about on par with the wear and tear of the existing TF2 posters and any of the other ones I make.


ea1e5673024b42380be238c314f224bd6g.jpg
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
The lighting still looks wonky around the spytech panels in wall, maybe you can find a more clever way to use those props than to just line them up like that and fix the lighting at the same time? :D
 

Whark

L3: Member
Jul 26, 2010
112
39
market00004.jpg



market00022.jpg


More detail around Control Point C.

market00071.jpg


Blocking out some detail the yard.

market0008.jpg


Some early progress near Blue spawn.

market00092.jpg


Just a little more detail on Control Point A.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
Wooden posts with barbed wire between them more appropriate instead of that chain link fence? (I hate to say it, but: like egypt)

Look at a rope texture for the wires holding up C, a much thicker rope would be better imho. Staying with wires, the wires between the telegraph poles should have a few more between them.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
You know what would be cool? If you redid the "Red Pictures" in the poster to be a parody of the old RKO Pictures logo.

GW167H124
 

Whark

L3: Member
Jul 26, 2010
112
39
Wooden posts with barbed wire between them more appropriate instead of that chain link fence? (I hate to say it, but: like egypt)

Look at a rope texture for the wires holding up C, a much thicker rope would be better imho. Staying with wires, the wires between the telegraph poles should have a few more between them.


No shame in saying "like Egypt!" ;)
 

Whark

L3: Member
Jul 26, 2010
112
39
What exactly is beneath point C?

I couldn't tell very well from the screenshots.

Exactly! I think its working. At first it was explosives but Alia, myself, and some other friends are taken by the idea of (fill in the blank).
 

Simski

L2: Junior Member
May 17, 2010
57
11
Hmm... I'm not too fond of the idea of having it filled with explosives, I don't see how that would make a lot of sense when you fall into it and die...

I might suggesting something later if something would come to mind.
 

Whark

L3: Member
Jul 26, 2010
112
39
Hmm... I'm not too fond of the idea of having it filled with explosives, I don't see how that would make a lot of sense when you fall into it and die...

I might suggesting something later if something would come to mind.

I'm finding explosives to be, quite honestly, racist.
 

Whark

L3: Member
Jul 26, 2010
112
39
Textures are pending in these shots.

blue.jpg


Blocked out some geometry near Blue spawn. You can see a nice cart model from a friend of mine there in the background. Also, I haven't addressed the fence problem as of yet.

market_entrance.jpg


Did a rough pass over market entrance.
 

nexusdog

L1: Registered
Jan 18, 2010
7
4
Love the market entrance pic, but some of the walls look awfully thin and out of scale, or maybe it's just the pic?