Chemical Alia
L2: Junior Member
- Jul 22, 2010
- 98
- 52
This is still a gigantic WIP, but I've started on a new skybox texture. Once he gets it set up and I can see how the scale looks, I want to do more with some hills/dunes and a few cirrus clouds. I want to paint some cards with ruins and other structures for out in the distance, too.
Yeah, I was really liking the slanted windows, for the way it contrasts with the arabic influence. It's like a low tech spin on spytech, but still very recognizable as such, and that's pretty unique.
![01ba5d1d2dbfc524d6b1c1b23fa008556g.jpg](/proxy.php?image=http%3A%2F%2Fimg17.mediafire.com%2F01ba5d1d2dbfc524d6b1c1b23fa008556g.jpg&hash=d5e9591a191b86722745b828e4eb636f)
The location is appropriately spytech in design, if not in texture. It looks fine to me. I don't mind the lack of spytech textures, because the area is still spytech (it's just very arabtech). I mean, they're pulling a giant explosive out of the ground. You don't need computers to be spytech.
Yeah, I was really liking the slanted windows, for the way it contrasts with the arabic influence. It's like a low tech spin on spytech, but still very recognizable as such, and that's pretty unique.
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