- Sep 8, 2008
- 157
- 79
i think you're taking step 3 before step 2.
you're making all these gorgeous assets, yet only started with developing your sense of the style, atmosphere and theme of the map. the models stick our very prominently and the rest of the map kinda dies in "undetailledness". the pistons looks really nice and all, yet they don't seem to have any visible function. they are animated and work, but i cannot make any connection to their actual use in that scene. i really think it could help if you take the time and think about that very phrase in your opening post:
if you work that out, i'm sure you'll have it a lot easier to progress and can concentrate on the models better, because you know how they're used.
it's just what comes across from your postings so far. i'm gonna be a quiet little bird from now on and watch you progress
promised :blushing:
I know i know, my idea was to get all the assets i needed first so that i could then later play around with them when i was doing detail.
The reason i'm the only one that can see the purpose of the gears and pistons is because i know what i have planned out and and am sorry i didn't post exactly what the point of them where in the beginning.
In the room to the left of the final point there is a brush block that seems to be important to the gameplay. In place of that block i am going to model a functioning power generator. The power running from that run down into the last points room. From there it is connected through different wires and cables (model based) to the gears and pistons. These in turn are hooked up to the main reason the blu's invaded the Mann Co factory in the first place.
The main point is on top of (or like really close to) the Mann Co's main power reactor. I have since added vents on the Australium pit around the main point. These will lead into a chamber where a massive power reactor is generating power through out the factory. 10000x more than any normal power generator could do. Its an amazing work of Australian engineering.
The gears and pistons power the hydraulic pumps used to feed Australium into the pit and onto the reactor. The reactor is in fact running on liquid Australium. Through out the factory you will see mines with robots mining away for the sweet sweet Austrlium chunks.
So you see, the upper deck of the final point is a shipping area where things would get airlifted out. Thats why a Helicopter is hovering there. I will be adding cranes and other props to make sure thats clear. The lower deck is the main power source for the Mann Co facility, i will also be adding more props and detail clearly stating whats going on down there.
The main point is still in a experimental stage. Once i figure out exactly how my theme will play out i will detail the rest of the map. Remeber its still a WIP, so all of this could change in the blink of an eye!
And congrats on getting Veteran!
Btw, i haven't removed any blocks, the scaffolding mealy replaces a brush block that was there. The scaffolding takes up the same space as the block so i think i'm in the clear as far as layout.
And yes, all of those pistons are the same model but with different animations.
tl:dr = All my props will make sense soon, just let me finish detailing it!
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