CP ArtPass_Treythepunkid

Nov 14, 2009
1,257
378
This stuff you're creating is incredibly daunting. I mean, its all just spectacular. And compare that with my humble little entry, the one I haven't even gotten up to posting yet; it just makes me all the more sad.

Oh well, no point in not trying I suppose.

There are plenty of problems with Trey's. Sure it may be impressive, and he is an amazing modeler, but all these moving parts are distracting. Think of a single valve map that has this many moving things, or even moving things period. When they are used, they highlight focus areas (spinning intel, and CP sign). When Valve does judging, they will definatly take this kind of thing into consideration.

Also, there is no sense crying over every mistake--keep on trying 'till you run out of cake!

And there is still plenty of cake.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Trey's been pretty busy with school work, so he hasn't had a whole lot of time to work on his map, or the props he's building for me.