CP artpass_hanz

Discussion in 'Map Factory' started by Hanz, Aug 6, 2010.

  1. Hanz

    aa Hanz Ravin' Rabbid

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    Hi there, this is the thread for Hanz's awesome Art Pass.

    I'm going with a summer alpine theme. I will try to get little pieces of snow in which are melting, because it's summer. :D
    The areas before RED's base will be made out of wood, the areas beneath the rocks, RED's base, will be made out of concrete walls. :)
    Also, when C get's captured there will happen something cool, something with PPPPSSSSSSSHHHH and BOOM C.








    might be a geyser or something

    So from now on I have a thread and I will be updating this regularly. :D

    Now post your opinions! :)

    Oh and, nothing is fully detailed yet. Only the buildings which are specifically showed in 1 screenshots are detailed.
     
    Last edited: Jun 30, 2011
  2. Tekku

    aa Tekku

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    Hanz request to spam in his thread:

    Looks nice :p You work alot of faster then me.. While your already at A im still at spawn :D
     
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  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Second pic is really nice, i don't think you need the small barbed wire fence though.

    Water looks weird as well, what texture are you using?
     
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  4. Hanz

    aa Hanz Ravin' Rabbid

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    Started detailing C, I'm atm doing the corridors around C. The higher part of C is partly done, I haven't started with the lower part yet and the pit.

    Some shots of the corridors (not much to see but I didn't have other screenshots than these):

    [​IMG]
    [​IMG] (yes the rails are floating here, fixed that already)
    [​IMG] (yes there is a floating clock here, fixed that already)

    What do you think. :D

    Edit:

    I shall just edit this post with more screeshots. So today I started finishing up the area before A, and the point A itself:

    [​IMG]
    [​IMG]
    [​IMG]

    Post your opinions and feedback please! :)
     
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    Last edited: Aug 13, 2010
  5. Tekku

    aa Tekku

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    Last edited: Aug 13, 2010
  6. Psy

    aa Psy The Imp Queen

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    Plonk some trees/rocks/anything on those bare clifftops please!
     
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  7. Numerous

    Numerous L4: Comfortable Member

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    It just sees way too neat and tidy, to me. There's very little in terms of clutter anywhere, and feels kinda sparse.

    Also, if you disagree, remember: opinion.
     
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    Last edited: Aug 13, 2010
  8. Hanz

    aa Hanz Ravin' Rabbid

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    I know that the outside areas feel kinda empty, I also haven't been putting rocks and trees and these things in there. :)

    I'll do that when I get back sunday.
     
  9. Stink Horse

    Stink Horse L2: Junior Member

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    Yeah Hanz that building to the right of A looks a whole hell of a lot better now doesn't it? Now that you have those vertical boards though you need a horizontal or diagonal frame inside the structure to brace it all.

    Huge improvement man! EXCELSIOR!
     
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  10. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    [​IMG]

    I don't think these ramps suit too much? Take a look at Gorge, and you'll see that it uses metal stairs, use them instead, and as Psy said, rocks & trees!

    Apart from that, it's looking good!
     
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  11. Hanz

    aa Hanz Ravin' Rabbid

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    So I'm posting some screenshots which are up to date below. :)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    I even have a swamp boat in mah map now. :D

    Please post your feedback, I'd love it. :)
     
    Last edited: Aug 16, 2010
  12. Draco18s

    Draco18s L9: Fashionable Member

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    Ugly cliff is ugly. Having it drop off into the skybox is worse that creating a wall you can't see over unless you rocket jump (and having nothing behind it).
     
  13. Tekku

    aa Tekku

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    No idea why but the last picture cliffs remind me of something bad D:

    Anyways Gorge style cp A looks kind of off, but i still like the smexyness :p



    This post was made to be Thanked
     
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  14. Hanz

    aa Hanz Ravin' Rabbid

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    Lol if you are talking about picture 2 and 3... these areas are obviously not done. :facepalm:
     
  15. Draco18s

    Draco18s L9: Fashionable Member

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    Just making sure.
     
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  16. jpr

    aa jpr

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    Looking good, except the cliff ledge thing in the second screenshot, try making it look more natural. Or turn it into some wooden thing
     
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  17. Acumen

    aa Acumen Annoyer

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    I'm liking the overall progress and your general ideas for the theme and scenes but boy it's a looooong way :eek:
    the thing i absolutely don't like is your lighting. it's so bland and characterless. it's very high in contrast and makes most of the textures and props really clash.

    strikes me especially on the first screenshot that seems most complete:
    https://dl.dropbox.com/u/754215/hanz4official/artpass_hanz0043.jpg
    there are all these harsh reds, greens, greys and blues fighting over color leadership. that is a huge letdown for me at the moment :/
     
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  18. Ritz

    Ritz L2: Junior Member

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    Be aware of which tree models you're using, you've got the ultra-low poly ones up front and they look reeeeeallly ugly.

    Edit: here, you've got it right in in the shot with your river.
     
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  19. littleedge

    aa littleedge L1111: Clipping Guru

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    Last picture's cliffs need reworking. They don't look good.
     
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  20. Hanz

    aa Hanz Ravin' Rabbid

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    Yesterday I started reworking the spawn. I have the spawn buildings almost done, the building that should be left of the spawn (at the concrete things at the shack) has not been built yet, I will do that today and finish up the spawn. :)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    I will try to have that area done today and after that I will be finishing up the skybox around the area spawn - CP A, then move up to B. :)

    What do you think so far?