So I've decided to take a crack at the artpass contest..
After thinking about it for a while I decided to go with an Australian outback theme. I've decided this for a few reasons, a lot of the current content easily fits this theme, the TF2 mythology uses alot of Australian references such as Australium and thirdly I just might be able to make Robin Walker homesick!
The concept is that it is a farming homestead with a shearing shed and the like with a red base buried within Ayres Rock (Uluru) housing an Australium mine featuring as the final point.
Right now its probably about 70% finished. Lighting is still pretty basic and needs work, optimisation is about 50% complete, sound is yet to be added. Right now I'm focused on props, overlays and func_detail brushes, all the pretty stuff.
A note on the screenies, I run TF2 on an eyefinity setup so they are taken with a really wide resolution, Ive cropped them down, but they are still wider than normal, hence the funny FOV. Also for whatever reason my screenies always seem to have contrast issues when I run them through photoshop so they appear a darker than they are in game and I CBF spending too much time getting them right at this stage.. later I will though.
Looking forward to getting some feedback! Please remember though that its still very much a WIP, I've already got a pretty good idea of what the current issues are and what needs work. Before anyone says it, Yes! I'm aware its very 'red', but that's kind of what I'm going for, however the textures aren't final just yet and will likely be tweaked.
After thinking about it for a while I decided to go with an Australian outback theme. I've decided this for a few reasons, a lot of the current content easily fits this theme, the TF2 mythology uses alot of Australian references such as Australium and thirdly I just might be able to make Robin Walker homesick!
The concept is that it is a farming homestead with a shearing shed and the like with a red base buried within Ayres Rock (Uluru) housing an Australium mine featuring as the final point.
Right now its probably about 70% finished. Lighting is still pretty basic and needs work, optimisation is about 50% complete, sound is yet to be added. Right now I'm focused on props, overlays and func_detail brushes, all the pretty stuff.
A note on the screenies, I run TF2 on an eyefinity setup so they are taken with a really wide resolution, Ive cropped them down, but they are still wider than normal, hence the funny FOV. Also for whatever reason my screenies always seem to have contrast issues when I run them through photoshop so they appear a darker than they are in game and I CBF spending too much time getting them right at this stage.. later I will though.
Looking forward to getting some feedback! Please remember though that its still very much a WIP, I've already got a pretty good idea of what the current issues are and what needs work. Before anyone says it, Yes! I'm aware its very 'red', but that's kind of what I'm going for, however the textures aren't final just yet and will likely be tweaked.
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