Oh sure, i get what you're saying. From about 3 weeks ago whilst i was trying to get the outside done i did notice my insides were bare as hell (mostly because B is in a shack and i was wondering why it looked poo compared to A and C). I've tried my best to remedy that, but some of the insides are pretty cramped so it's hard to fit in junk.
Here's an example: naked room.
I thought about putting in trims, but it's so narrow and the stairs mess up the truss alignments on one wall.
The spytech areas have been pretty spacey and i've managed well, though spytech has a lot more wall detail props available (servers and pipes etc).
I guess i haven't shown much of the insides beyond C yet...
Shack before A, floor 1
Shack before A, floor 2
A/B divide
Shack before B
B front
B back
The only really bare areas at the moment that could be significantly improved is the squigely stair room by C and RED spawn.
At the moment i'm just adding info_observer points so it looks tidy when joined/specced.
Here's an example: naked room.
I thought about putting in trims, but it's so narrow and the stairs mess up the truss alignments on one wall.
The spytech areas have been pretty spacey and i've managed well, though spytech has a lot more wall detail props available (servers and pipes etc).
I guess i haven't shown much of the insides beyond C yet...
Shack before A, floor 1
Shack before A, floor 2
A/B divide
Shack before B
B front
B back
The only really bare areas at the moment that could be significantly improved is the squigely stair room by C and RED spawn.
At the moment i'm just adding info_observer points so it looks tidy when joined/specced.
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