There are a lot of great maps that people have stopped working on because they feel like they can't complete it in time, which is sad.
My problem with this is thus: People decided to give up X weeks ago because they couldn't finish their work in said X weeks. Adding on another X weeks just puts those people back to square 1.
This is one of the few contests that ran squarely over the holidays (though there are obviously those that have jobs) and not through some amazingly inconvinient scheduling overlapping exam periods or entire academic semesters or family holidays (christmas) whereby 90% of the people gave up because they couldn't dedicate the necassery time.
There are some good maps and there are some bad maps, there are some maps people should have spent more time on and those who never had the time to spend in the first place. This is always the way, and we have this same debate in the final week of every contest.
Whilst i sympathise with the circumstance of "There can only be 1" this time around, so we might as well make as many of them good as possible. What's truely fair? To handi-cap people who put in the effort and took the contest seriously from the start? No matter how much we try to justify making the contest "look good" on TF2maps part, i can't see it being justified for the participants for the very same reason. There will be 1 and we should move on. Even if ultimately the deciding factor is how professional they were about this whole project.
Penguin hit the nail on the head pretty well with time management. If you can manage it and want to do it, do it; if you can't, don't; if you're unsure, don't make any expectations. If you don't complete it, you don't complete it; that was the gamble you chose to make when entering such a competition where all your hard work may be potentially for nort.
Last edited: