Art Pass Club

AllInTw0

all in 2??? :D
Nov 25, 2022
100
39
Wow both of your submissions (AlrexX and Miki) look soo good! It puts mine to shame. Im not done yet but im sure it wont look as good
 

AlrexX [she/they]

eater of titty skittles
Server Staff
Jul 31, 2019
120
81
Im not done yet but im sure it wont look as good
i'm sure it'll look awesome, from what i've seen your geometry is always great! remember we're always our own biggest critic :p
 

Paper Shadow

L2: Junior Member
Jul 22, 2016
78
89
Season One Week Five (0105): Have A Nice Fall
Area Reference: Connector with Death Pit
Difficulty: *


Pop Quiz: What is the first Official Team Fortress 2 map that uses a Death Pit? While you ponder your answer be sure you keep your footing as this map file has a Large Health Kit standing perilously next to a death pit and I'd hate for you to fall down before you finish your Art Pass. There is a few extra rooms to play with too and space to expand the map should you feel inspired too but the focus is the death pit room, so really go all out and design a place that will truly excite players to throw their virtual avatars down a steep drop.

The answer is Hydro, specifically the Power Plant vs Radar Dish configuration. Hydro truly was ahead of its time, huh?

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Attachments

  • apc_0105_deathpit_template.vmf
    362.8 KB · Views: 91

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,330
1,872
Have you ever gotten into a flow, and when something pulls you out of it you realize you've started doing something entirely different from what you were going to do?

Because at some point in the last few hours I stopped doing APC 0105 and started recreating this spot in Bay City, MI.

apc_0105_deathpit_template0000.jpgapc_0105_deathpit_template0001.jpg

Definitely keeping what I've made so far, but I'm gonna start this over from scratch...
 
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YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
643
593
Necomancing this thread because I loved where it was going. The death pit could have some really fun ideas, I'll work on one once I have the open time.
 

Miki

L2: Junior Member
Feb 10, 2022
80
67
Season 1 Week 4 attempt; late due to sickness:

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This one looks really good, it reminds me of early community maps with that gritty feel. You did great.

Since I’m here: I haven’t forgotten this thread, I actually had a 50% finished artpass of the latest entry but got wrapped up in other commitments. I went through 4 different themes that could work with a giant pit before deciding on a 5th cheery autumn one I do hope to share eventually. I’d share a pic, but I’ve been away from my desktop for a while and can’t do so. Glad to see the other contributions though.
 

Reas

L1: Registered
Oct 6, 2018
40
31
I have been playing Death Stranding for quite some while now and decided to remake one of the Distribution Centers into TF2 respawn room, some warehouse area
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Are the textures used in this map (well most of them anyway) in the native TF2 files or is it custom? I especially like the floor texture.
 
Jan 20, 2019
403
627
Are the textures used in this map (well most of them anyway) in the native TF2 files or is it custom? I especially like the floor texture.
The wall textures are from Merc Park with $color parameter added to have slight blue tint (same with ground textures), the marking line overlays are from Frontline pack and there is small arrow in a box overlay from Extol pack
 

HashBrosTrollsG

L3: Member
Sep 27, 2022
132
48
Improved Week 3 and 4 submissions (visuals AND new custom soundscapes!); Week 1 and 2 will be sometime in the future.

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Attachments

  • apc_0103_connector_trashcan_new.bsp
    3.6 MB · Views: 17
  • apc_0104_payloadtrack_trash_can_new.bsp
    3.6 MB · Views: 18

Miki

L2: Junior Member
Feb 10, 2022
80
67
Took me long enough, but I finally had some free time to sit down and finish this. Inspired by No More Room in Hell's Boardwalk, I set my own boardwalk in a cheery autumn pumpkin festival in a city. The reflections came out weird because whatever I was doing started crashing the map and I didn't bother to go back and fix it, so bear with me when some stuff looks too shiny.
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Details I like include:
  • Blended fog with red and blue shades facing what would be each team's side of the map.
  • Pumpkins seated curiously on many corners, adding story and character.
  • The scrolling water (that broke in the final compile) that moves towards the shore.
  • Seagulls flying in the air, bringing life and attention to the area.
  • Freyja's Bagel trees that she released recently which look ravishing.
 

Attachments

  • apc_0105_deathpit_muxin.vmf
    6.5 MB · Views: 7
Last edited:

Seacat08

Banned
Jul 7, 2022
270
265
Took me long enough, but I finally had some free time to sit down and finish this. Inspired by No More Room in Hell's Boardwalk, I set my own boardwalk in a cheery autumn pumpkin festival in a city. The reflections came out weird because whatever I was doing started crashing the map and I didn't bother to go back and fix it, so bear with me when some stuff looks too shiny.
20250304022554_1.jpg
20250304022607_1.jpg
20250304022649_1.jpg
20250304022710_1.jpg20250304022738_1.jpg20250304022838_1.jpg
20250304022849_1.jpg
20250304022826_1.jpg
20250304022627_1.jpg20250304022636_1.jpg

Details I like include:
  • Blended fog with red and blue shades facing what would be each team's side of the map.
  • Pumpkins seated curiously on many corners, adding story and character.
  • The scrolling water (that broke in the final compile) that moves towards the shore.
  • Seagulls flying in the air, bringing life and attention to the area.
  • Freyja's Bagel trees that she released recently which look ravishing.
This looks sick dude!
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
643
593
This Forum is 1000% worth a Necro, So I'll show off the little diddy I worked on for Season 3 - "the Connector."
Here is my go at a Harbor theme, boats and all:
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A handful of Years after the Great gravel wars, each of the Mercenaries took their overwhelming Surpluses of Salaries and ran for the hills. or I suppose in this case the hills. Sometimes, if you're lucky, you can catch Demo riding past with a mighty call of "FREDOOOOOOOM."

1746146573959.gif


Appologies if this post has more photos than allowed, I'm just relieved the water came out so nicely. Here's the bsp if ya wanna check it out ingame! (Hopefully packed correctly o_O). Let's get this ball back and rolling! Ya ain't gonna get any better if ya don't Practice.
:chord:
 

Attachments

  • apc_0103_connector_yoyoyo.bsp
    7.8 MB · Views: 4

Malachite Man

L6: Sharp Member
Oct 16, 2015
393
252
This Forum is 1000% worth a Necro, So I'll show off the little diddy I worked on for Season 3 - "the Connector."
Here is my go at a Harbor theme, boats and all:
1746146372218.jpeg

1746146391002.jpeg

1746146433841.jpeg

1746146416479.jpeg

1746146459379.jpeg


A handful of Years after the Great gravel wars, each of the Mercenaries took their overwhelming Surpluses of Salaries and ran for the hills. or I suppose in this case the hills. Sometimes, if you're lucky, you can catch Demo riding past with a mighty call of "FREDOOOOOOOM."

1746146573959.gif


Appologies if this post has more photos than allowed, I'm just relieved the water came out so nicely. Here's the bsp if ya wanna check it out ingame! (Hopefully packed correctly o_O). Let's get this ball back and rolling! Ya ain't gonna get any better if ya don't Practice.
:chord:
the boat reminds of the beginning of The Parish from Left 4 Dead 2!