"0...1...2...3...4...5...6...7...8...9.Error! Too many detail props emitted on this map! (64K max!)n" i think this mai error 1."Too many detail...
My entry for the 72h Jam. Still a work in progress Check last update for the current version's pics!
Just a simple spawnroom made for the 7.2 Hour contest. I'm not expecting it to win, or even come runner-up, but it was kinda fun getting more used...
Submission is a little late due to cubemaps taking a while to build.
JAPAN PACK EXPANSION PART I [ATTACH] Created by EArkham 2016 http://steamcommunity.com/profiles/76561198000713080 Some content is derivative of...
This map is based on one of my first works: pl_proto, a Payload map that loops back on itself. I decided, as a side project for the 72hr jam, to...
I decided to make a cute little detailed area for the jam. Sorry for the lack of quality, I still wanted to contribute, though! This will...
My entry for the 72 hour jam. It took me literary days to do this! Contains 3 connected areas: * An outdoor, alpine creek filled with huts,...
Just a lonely island at the South Pole. :jimijam: (I have been in an antarctic mood lately) Custom content used: Careful It's Cold Sign RC1 -...
It is a forest scenery with a pond and a waterfall, designed for an Attack/Defense Map. Won the third place.
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