Ancient temple hidden under the sand for thousands years.
Made for High and Low contest
An overlay to use in your maps, and just in time for the 72 Hour Jam too!
Also an excuse to fill a warehouse with barrel_crate model s.
"0...1...2...3...4...5...6...7...8...9.Error! Too many detail props emitted on this map! (64K max!)n"
i think this mai error
1."Too many detail...
My entry for the 72h Jam. Still a work in progress
Check last update for the current version's pics!
Just a simple spawnroom made for the 7.2 Hour contest. I'm not expecting it to win, or even come runner-up, but it was kinda fun getting more used...
Submission is a little late due to cubemaps taking a while to build.
JAPAN PACK EXPANSION PART I
Created by EArkham 2016
Some content is derivative of...
This map is based on one of my first works: pl_proto, a Payload map that loops back on itself. I decided, as a side project for the 72hr jam, to...
I decided to make a cute little detailed area for the jam. Sorry for the lack of quality, I still wanted to contribute, though!
My entry for the 72 hour jam. It took me literary days to do this!
Contains 3 connected areas:
* An outdoor, alpine creek filled with huts,...
Just a lonely island at the South Pole. :jimijam: (I have been in an antarctic mood lately)
Custom content used:
Careful It's Cold Sign RC1 -...
It is a forest scenery with a pond and a waterfall, designed for an Attack/Defense Map. Won the third place.
Separate names with a comma.