- Apr 25, 2020
- 34
- 16
I get a lot of inspiration and ideas from Valve maps (not just officially added ones, maps that were made by Valve workers), and I also learned most of the important stuff from just analysing their maps.
And I noticed in Valve's maps that there are a lot of brushes that could have been tied to func_detail, and there are some useless brushes that could have been connected into one brush with func_details (for example, the building's roof is separate from the whole building and that roof is tied to func_detail (And I know that normal brushes below roofs usually seal maps). And I don't understand this. Are func_details any harmful for the map in any way, or is it that Valve workers just don't notice these things?
And I noticed in Valve's maps that there are a lot of brushes that could have been tied to func_detail, and there are some useless brushes that could have been connected into one brush with func_details (for example, the building's roof is separate from the whole building and that roof is tied to func_detail (And I know that normal brushes below roofs usually seal maps). And I don't understand this. Are func_details any harmful for the map in any way, or is it that Valve workers just don't notice these things?