If you don't put anything in that field, the file won't actually update. It is necessary.i didnt see that necesary :/
Edit: if you make a tiny change then you can just put A2b or something, without making a whole new version number.
If you don't put anything in that field, the file won't actually update. It is necessary.i didnt see that necesary :/
Ok, i will update it right now...If you don't put anything in that field, the file won't actually update. It is necessary.
WAIT! Look at it closer,-And nothing more!
Please make Gorge prefab.
OK. But how do I make the desscription show A/D and not the 5CP Description? (The one when you start the map after you see the MOTD)just take ABS 3 cp a/d and dont copy the last capture point.
I'll try it!in the logic_auto, if you go to outputs you will see an output that looks something like 'onMultiNewRound 3cp_gamerules SetBlueTeamMission #Gpit_mission' and you need to change that #Gpit_mission bit to your message (but you dont need the #, just put what you want to say in the box it is in)
Emmm, i dont think im gonna do that, the geometry of that maps are a little different so, im sorry :/I don't know how copy-paste would work but it is possible for you to add MvM and Passtime into same main .vmf by using instances
Note though that as long as a gamemode isnt added to valve's map pool (at which point the gamemode can be considered a standard) you should credit the modes and in some cases even ask permission from the author (as some entity work has been heavily customized for just 1 map that it cant be compared to the original base gamemode). Even if its released by the author a blind copy shouldnt allways be made, there can be many reasons why they released it (for example when they were asking for help). Allways ask when including it in such pack!That's an well made gamemode pack here (community gamemodes inclued !)
Emmm, i didnt understand much but i think that you said that i have to credit the original creators of the gamemode prefab, right?Note though that as long as a gamemode isnt added to valve's map pool (at which point the gamemode can be considered a standard) you should credit the modes and in some cases even ask permission from the author (as some entity work has been heavily customized for just 1 map that it cant be compared to the original base gamemode). Even if its released by the author a blind copy shouldnt allways be made, there can be many reasons why they released it (for example when they were asking for help). Allways ask when including it in such pack!
(atm i only see gamemodes which valve used so on that it should be fine)
Also, for mvm there are multiple systems existing currently. Mannhattan for example has a control point system, decoy has a pathing change midround, mannworks has a 2 path system that zigzags between each other. And the examples lack any logic for setting up engineers.