Alaska

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
Will I ever learn?
main_ctf_alaska.jpg


EDIT: Yes, I've decided, this is going to be the final theme. I've gone full circle. :p
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
You say that now, but the next update is going to be badlands theme.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
I doubt you ever truly will learn. There will always be a part of you going "Change theme, change theme" much like the eyelander, and it's heeeeeeeeaddddddsssssss
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
ALASKA (CTF)
(ctf_alaska_b4)

Gametype: Standard CTF
Players: 2-24 (32 max)
Author: Tom "zpqrei" Pritchard
Contributors:
  • Frazer "Midget31394" Grant
  • David "Selentic" Simon
Thanks:
  • Anton "DaBeatzProject" Lecock
  • Billy "MrBlob" Hicks
  • Dario Casali
  • Aidan "Owlruler" Currah
  • Aaron "Psy" Garcha
E-mail: Here
Version: Beta 4.
Download: Link
Pictures: #1 #2 #3 #4

Changelog:

28th June 2010: Beta 4.
  • Redetailed whole map.
  • New, snowy theme.
  • Added no-build to the intel room.
  • Various rearranging of Health+Ammo
  • Added side route on Battlements to shift flow slightly.
  • Minor optimizing.
  • Pies.
 
Last edited:

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Wait what PIES?! Now I definately must play it! :D
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Will I ever learn?
main_ctf_alaska.jpg


EDIT: Yes, I've decided, this is going to be the final theme. I've gone full circle. :p

Soo much brown.

If you're going to use tall buildings like this, then it'd be complimentary to utilise a high sun angle to reduce shadow coverage. It would at least pick out the white snow against the brown wood walls every where.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Don't download B4. B4a will be out to fix the errors. Disabling the download.

What could have possibly gone wrong?
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
ALASKA (CTF)
(ctf_alaska_b4a)

Gametype: Standard CTF
Players: 2-24 (32 max)
Author: Tom "zpqrei" Pritchard
Contributors:
  • Frazer "Midget31394" Grant
  • David "Selentic" Simon
Thanks:
  • Anton "DaBeatzProject" Lecock
  • Billy "MrBlob" Hicks
  • Dario Casali
  • Aidan "Owlruler" Currah
  • Aaron "Psy" Garcha
E-mail: Here
Version: Beta 4a.
Download: Link
Pictures: #1 #2 #3 #4

Changelog:

28th June 2010: Beta 4a.
  • Fixed minor clipping fails.
  • Fixed bad areaportal.
  • Fixed very minor bits of displacements not sewing.
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
ALASKA (CTF)
(ctf_alaska_b5)

Gametype: Standard CTF
Players: 2-24 (32 max)
Author: Tom "zpqrei" Pritchard
Contributors:
  • Frazer "Midget31394" Grant
  • David "Selentic" Simon
Thanks:
  • Anton "DaBeatzProject" Lecock
  • Billy "MrBlob" Hicks
  • Dario Casali
  • Aidan "Owlruler" Currah
  • Aaron "Psy" Garcha
E-mail: Here
Version: Beta 5
Download: Link
Pictures: #1 #2 #3 #4

Changelog:

29th June 2010: Beta 5.
  • Fixed Blue respawn locker in Red base.
  • Removed stairs at mid entrance to intel, now a dropdown.
  • Added stairs to dropdown at spawn, now an exit route.

Last Beta, I promise (unless I don't like the snowy theme tomorrow).
 
Last edited:

Trotim

aa
Jul 14, 2009
1,195
1,045
ctf_alaska_b50001.jpg

flying icicles

ctf_alaska_b50000.jpg

weird console errors

On top of that, Selentic says the roof textures are too "gray" and don't fit the actual snow models of his.
 

Walker

L2: Junior Member
Oct 22, 2009
85
86
ctf_alaska_b50000.jpg

3 goes through the rail, looks weird.

Also, when hugging the wall on the way up the stairs near spawn, I kept getting stuck on the overhang of the floor above.