Alaska

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Now now now, it's finally being released....
That sure to a lot of pestering.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Played it yesterday with around 10 people.

- It has massive FPS drops around bridge and stairs leading intel cave, might want to look at that.
- It is maybe even too easy to cap intel.
- Make water under the stairwells outside deeper so you can save yourself from a pyro.

This is all i can say from quite short playtest. (I certainly will play this more)
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
- It has massive FPS drops around bridge and stairs leading intel cave, might want to look at that.

I'll take a look at it, I'll try and fix it with some lower fade distances.

- It is maybe even too easy to cap intel.

I'll wait until more testing is done to determine that.

- Make water under the stairwells outside deeper so you can save yourself from a pyro.

I'll definitely do this, cheers :)

This is all i can say from quite short playtest. (I certainly will play this more)

Good to hear!
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
I capped 21 times yesterday - definitely too easy. I could just run back and forth between their intel and our intel, and on the way grab the medium health pack under the bridge so I didn't run out of health. Remove that healthpack and it'll be harder to cap that many times.
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
Detailing like hell to make the deadline for entries. A sneak peak for you all:

ss20100505181836.jpg
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
You should look into how DoD mappers create broken walls. Do you have DoDS? It would probably be worth looking at some of the vmf's if you do.

dod_library_b10021.jpg
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
It's basically 2 brushes sandwiching a displacement. Mmm sandwich.
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
ALASKA (CTF)
TF2Maps.net Contest #4 Release [UPDATED!]
(ctf_alaska_b2)

Gametype: Standard CTF
Players: 2-24 (32 max)
Author: Tom "zpqrei" Pritchard
Contributors:
  • Tim "YM" Johnson
  • Aaron "Psy" Garcha
Thanks:
  • Anton "DaBeatzProject" Lecock
  • Frazer "Midget31394" Grant
  • Billy "MrBlob" Hicks
  • Dario Casali
  • Aidan "Owlruler" Currah
E-mail: Here
Version: Beta 2.
Download: Link
Pictures: #1 #2 #3

Changelog:

7th May 2010: Beta 2.
  • Fixed non-solid wood.
  • Now the team-only doors can only be opened by one team.
  • Added soundscapes!
  • Added spectator cameras!
  • Fixed various clipping errors.
  • Added medium ammo in bases.
  • Added small health on battlements.
  • Added 3D skybox.
 
Last edited:

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
ALASKA (CTF)
TF2Maps.net Contest #4 Release
(ctf_alaska_b3)

Gametype: Standard CTF
Players: 2-24 (32 max)
Author: Tom "zpqrei" Pritchard
Contributors:
  • Tim "YM" Johnson
  • Aaron "Psy" Garcha
Thanks:
  • Anton "DaBeatzProject" Lecock
  • Frazer "Midget31394" Grant
  • Billy "MrBlob" Hicks
  • Dario Casali
  • Aidan "Owlruler" Currah
E-mail: Here
Version: Beta 3.
Download: Link
Pictures: #1 #2 #3

Changelog:

9th May 2010: Beta 3.
  • Fixed bugged water causing people to stutter.
  • Fixed map not ending on server timelimit.
  • Fixed being able to take intel into the spawn room.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
Is the name supposed to fit?

This hasn't looked like Alaska since... um...
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Agreed. Alaska doesn't look this nice.