Did you previously have the SDK installed?When im trying to install the swampthemepack, it gives this:
"error opening file for writing:
\team fortress 2\tf\maps\yourswampmap_particles.txt
Click Abort to stop the installation,
Retry to try again, or
Ignore to skip this file."
Also, it does this on every file which installer tries to install. Any solutions?
edit: got told that this issue is going to get fixed. waiting for it![]()
While the idea sounds great, and it'd be something nice to do for the community, the legal complications if Valve picks up a map that uses it would be huge. So by keeping it to minimum number of content creators that Zpqrei has already collected legal documentation from, everything is more streamlined, and overall easier on us if anything happens.
When valve adds community content to the game they buy it. Giving our content a license of some sort won't help anything.
Hey, I've been working on my entry for the competition for a few days now and it's coming along great, but one thing is going to ruin the entire thing. The sky is being reflected as purple and black checkers on the water. Has anyone else been having this problem or does anyone know how to fix it? I've seen a screenshot of Lord Ned's map at Interlopers and it looked like he had the same problem but fixed it somehow.
Well of course I have an env_cubemap but I've never had to use all of those commands before, just buildcubemaps did it. I'll try it with all of those and see if it fixes anything but I think it's a problem with the skybox or how the installer installed the skyboxes. Thanks.
EDIT: It was something wrong with the skybox, I just noticed this error message that I somehow missed before after building cubemaps.
bounce: 1/1 sample: 1/2
bounce: 1/1 sample: 2/2
*** Error: Skybox vtf files for sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_night_03 to build the default cubemap!
Anyone know how to fix this? I've never messed around with Skyboxes before.