A wild swamp appeared!

Feb 14, 2008
1,051
931
Like Alpine you say?

swamp_randdalf0016.jpg


Looks like a swamp to me?
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
This pack is fantastic!

However, I would gladly have participated in the material creations if someone had asked me. It would have been a ton of fun!
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Great job guys, might give it a try after the 19th! Looking forward to see the entries :)
 

tarmo-

L3: Member
Dec 10, 2008
108
28
When im trying to install the swampthemepack, it gives this:
"error opening file for writing:
\team fortress 2\tf\maps\yourswampmap_particles.txt

Click Abort to stop the installation,
Retry to try again, or
Ignore to skip this file."

Also, it does this on every file which installer tries to install. Any solutions?

edit: got told that this issue is going to get fixed. waiting for it :)
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
When im trying to install the swampthemepack, it gives this:
"error opening file for writing:
\team fortress 2\tf\maps\yourswampmap_particles.txt

Click Abort to stop the installation,
Retry to try again, or
Ignore to skip this file."

Also, it does this on every file which installer tries to install. Any solutions?

edit: got told that this issue is going to get fixed. waiting for it :)
Did you previously have the SDK installed?
Did you just install it before trying to install the swamp pack?
Did you run the SDK?

The pack requires the SDK to be installed and ran once. and it may require a system reboot for the environment variable it tries to access to be initialized.
A fix is coming so that the reboot won't be needed, but you'll still need to have the SDK installed and ran (running unpacks the SDK from the cache) for obvious reasons.

If none of the above apply to you, then please contact me on steam.
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
Well, After playing around with it for the past couple of day's, I can say it's truly epic, and I can't wait for the expansion!
 
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iciz

L2: Junior Member
Mar 17, 2009
84
60
While the idea sounds great, and it'd be something nice to do for the community, the legal complications if Valve picks up a map that uses it would be huge. So by keeping it to minimum number of content creators that Zpqrei has already collected legal documentation from, everything is more streamlined, and overall easier on us if anything happens.

What type of legal documentation does Valve require? Would it not be very easy to create a legal agreement all contributors must accept upon submission of they're content in to the pack?
 

oxy

L5: Dapper Member
Nov 27, 2007
208
30
This is FLIPPING amazing! Great work to all who were involved. Now that work has calmed down I hope to participate in some contests.
 

Michaelthurston

L1: Registered
Aug 9, 2009
23
0
Uhm...First post, I've been using Hammer for about 2 years now, and when i saw this i just had to take part, I decided to up and register with a small preview of my map!

(just the blu spawn) Its going to be an arena map, where the two teams fight over the little swamp pond/creek/lake or whatever you want to end up calling it.

Pic:
arena_swamp_canoes0002.jpg


Sorry, Photobucket re sized it.
 

iciz

L2: Junior Member
Mar 17, 2009
84
60
When valve adds community content to the game they buy it. Giving our content a license of some sort won't help anything.

Then would it not be just as useless to collect legal documentation from everyone on the team? How exactly would Valve go about buying content from a group of contributors?

It would not be a general public license for all the content. This would be a license agreement between tf2maps.net and the contributor(s). Allowing one or a few people to control all the content in the project. No other legal documentation should be required if you have all the rights to the content.
 
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Zipfinator

L1: Registered
Aug 14, 2009
4
0
Hey, I've been working on my entry for the competition for a few days now and it's coming along great, but one thing is going to ruin the entire thing. The sky is being reflected as purple and black checkers on the water. Has anyone else been having this problem or does anyone know how to fix it? I've seen a screenshot of Lord Ned's map at Interlopers and it looked like he had the same problem but fixed it somehow.
 

Michaelthurston

L1: Registered
Aug 9, 2009
23
0
Hey, I've been working on my entry for the competition for a few days now and it's coming along great, but one thing is going to ruin the entire thing. The sky is being reflected as purple and black checkers on the water. Has anyone else been having this problem or does anyone know how to fix it? I've seen a screenshot of Lord Ned's map at Interlopers and it looked like he had the same problem but fixed it somehow.

You've placed an env_cubemap in your map have you not?

Env_cubemaps are used to handle reflective surfaces. place one in your map, run it and do the following:

sv_Cheats 1
mat_specular 0
buildcubemaps
disconnect
mat_hdr_level 0
map mapname
buildcubemaps
disconnect
mat_specular 1
mat_hdr_level 2
map mapname

There you go!
 

Zipfinator

L1: Registered
Aug 14, 2009
4
0
Well of course I have an env_cubemap but I've never had to use all of those commands before, just buildcubemaps did it. I'll try it with all of those and see if it fixes anything but I think it's a problem with the skybox or how the installer installed the skyboxes. Thanks.

EDIT: It was something wrong with the skybox, I just noticed this error message that I somehow missed before after building cubemaps.

bounce: 1/1 sample: 1/2
bounce: 1/1 sample: 2/2
*** Error: Skybox vtf files for sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_night_03 to build the default cubemap!

Anyone know how to fix this? I've never messed around with Skyboxes before.
 
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Michaelthurston

L1: Registered
Aug 9, 2009
23
0
Well of course I have an env_cubemap but I've never had to use all of those commands before, just buildcubemaps did it. I'll try it with all of those and see if it fixes anything but I think it's a problem with the skybox or how the installer installed the skyboxes. Thanks.

EDIT: It was something wrong with the skybox, I just noticed this error message that I somehow missed before after building cubemaps.

bounce: 1/1 sample: 1/2
bounce: 1/1 sample: 2/2
*** Error: Skybox vtf files for sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_night_03 to build the default cubemap!

Anyone know how to fix this? I've never messed around with Skyboxes before.

Lol It happens to me too, But did you do ALL the commands like i said? Because It works perfectly for me when i do it. I'll take Before and after screens if you dont believe me xP