- Jan 6, 2009
- 36
- 2
i am new to mapping in general, so forgive me if it is some easy fix.
Alright, so most of the information is in this video.
[ame="http://www.youtube.com/watch?v=PcacApHcBKY"]YouTube - Lighting issues on my first map. any ideas?[/ame]
(AWW SWEET! i posted the link to a youtube video and it embeded it for me. great first impression tf2maps.net
)
(bad second impression. Reason: weird winking icon thing)
If you have any ideas at all about what the problems here are or what i could do to correct them, it would be greatly appreciated.
problems.
- light projection. (for lack of a better word)
- weapon switching light projection.
- skybox rendering inconsistencies.
i also have no idea how to approach lighting for my indoor spaces. i even went as far as decompiling a valve map and directly copying and pasting the indoor lighting they used in dustbowl, but i got very strange results, not shown in the video.
I hope the fix is as simple as missing something as simple as a "env_cubemap" as i was here.
http://www.fpsbanana.com/threads/141710?5
thanks for taking the time to read this.
Alright, so most of the information is in this video.
[ame="http://www.youtube.com/watch?v=PcacApHcBKY"]YouTube - Lighting issues on my first map. any ideas?[/ame]
(AWW SWEET! i posted the link to a youtube video and it embeded it for me. great first impression tf2maps.net
(bad second impression. Reason: weird winking icon thing)
If you have any ideas at all about what the problems here are or what i could do to correct them, it would be greatly appreciated.
problems.
- light projection. (for lack of a better word)
- weapon switching light projection.
- skybox rendering inconsistencies.
i also have no idea how to approach lighting for my indoor spaces. i even went as far as decompiling a valve map and directly copying and pasting the indoor lighting they used in dustbowl, but i got very strange results, not shown in the video.
I hope the fix is as simple as missing something as simple as a "env_cubemap" as i was here.
http://www.fpsbanana.com/threads/141710?5
thanks for taking the time to read this.
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