i am new to mapping in general, so forgive me if it is some easy fix. Alright, so most of the information is in this video. [ame="http://www.youtube.com/watch?v=PcacApHcBKY"]YouTube - Lighting issues on my first map. any ideas?[/ame] (AWW SWEET! i posted the link to a youtube video and it embeded it for me. great first impression tf2maps.net ) (bad second impression. Reason: weird winking icon thing) If you have any ideas at all about what the problems here are or what i could do to correct them, it would be greatly appreciated. problems. - light projection. (for lack of a better word) - weapon switching light projection. - skybox rendering inconsistencies. i also have no idea how to approach lighting for my indoor spaces. i even went as far as decompiling a valve map and directly copying and pasting the indoor lighting they used in dustbowl, but i got very strange results, not shown in the video. I hope the fix is as simple as missing something as simple as a "env_cubemap" as i was here. http://www.fpsbanana.com/threads/141710?5 thanks for taking the time to read this.