A very odd lighting problem

Discussion in 'Mapping Questions & Discussion' started by JosephOhSnap, Jan 6, 2009.

  1. JosephOhSnap

    JosephOhSnap L1: Registered

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    i am new to mapping in general, so forgive me if it is some easy fix.


    Alright, so most of the information is in this video.
    [ame="http://www.youtube.com/watch?v=PcacApHcBKY"]YouTube - Lighting issues on my first map. any ideas?[/ame]

    (AWW SWEET! i posted the link to a youtube video and it embeded it for me. great first impression tf2maps.net ;) )
    (bad second impression. Reason: weird winking icon thing)

    If you have any ideas at all about what the problems here are or what i could do to correct them, it would be greatly appreciated.

    problems.
    - light projection. (for lack of a better word)
    - weapon switching light projection.
    - skybox rendering inconsistencies.

    i also have no idea how to approach lighting for my indoor spaces. i even went as far as decompiling a valve map and directly copying and pasting the indoor lighting they used in dustbowl, but i got very strange results, not shown in the video.

    I hope the fix is as simple as missing something as simple as a "env_cubemap" as i was here.
    http://www.fpsbanana.com/threads/141710?5


    thanks for taking the time to read this.
     
    Last edited: Jan 6, 2009
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    You are using textures meant for models, which are lit from the player's origin (you'll notice the scattergun and pistol match the brightness of the changing things). These materials are in the models/ directory, do not use them. Anything you want from there likely has a non-model counterpart. Type it's name without the directory into the filter and you should find the other one.
     
  3. JosephOhSnap

    JosephOhSnap L1: Registered

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    wow. extremely fast reply!

    so, you are saying that if i just replace the textures with a non model counterpart, it will work? This sounds like another easy fix! :)
    Steam says that "this game is currently unavailible" when i try to launch the sdk, and i dont feel like restarting my comp. ill see if that works tomorrow.

    OHH i am so exited. this seems like such a nice community full of helpfull and active members. i have so many questions i hope to have answered here. WOO HOO! :D
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yup, just replace them. and for even faster responses don't forget about our steam group chat. (look for it on the main page of the site)
     
  5. Apom

    Apom L6: Sharp Member

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    Regarding the skybox rendering, it's likely that you compiled with fast VVIS and there are some approximations in some places. That, or it's a LOD setting (all the appearing / disappearing brushes are in the distance).
     
  6. Sgt Frag

    Sgt Frag L14: Epic Member

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    That's actually the 'chewing tobbacco and getting ready to spit' icon. :glare:

    The easiest way to replace those tex is to pick one, open material browser, hit 'replace' and it'll give you a window with that one and a blank slot, use the blank slot to search tex, hit ok, it'll say 'replaced 535 textures' or whatever...
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    A Boojum Snark seems to always get in on the model texture mistake threads. I think he lays in wait of them..
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It's something I can answer without looking up any info or opening hammer, and without lengthy typing and explaining. So it's the only thing I'm guaranteed to answer on my all-too-often checking of the forums. :p
     
  9. TMP

    aa TMP Abuser of Site Rules

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    The Boojum Snark lies in wait as he eyes his prey. He's spotted a model texture problem, his primary method of food! Wait for it... Wait for it... THERE HE GOES! Look at that agility as he runs towards it screaming it's error at it! And down it goes! The elegant Boojum Snark has taken yet another problem and annihilated it.
     
  10. mmik

    mmik L2: Junior Member

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    Hey, is it ok to use texture from /props? Or is that bad, too? I wanted to use the ventilation textures, since I couldn't find any, or find the ones used on Turbine.
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yes, props is ok, Valve uses many of them on world brushes in their own maps, including that vent one.
     
  12. JosephOhSnap

    JosephOhSnap L1: Registered

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    you sir, just made my day. :thumbup1: