3cp tutorial?

Discussion in 'Mapping Questions & Discussion' started by The Siphon, Feb 20, 2016.

  1. The Siphon

    The Siphon L6: Sharp Member

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    Hello!
    I was planning a 3cp symmetrical map (RED and BLU try to capture mid and then they can capture the enemy base), but I ran into a problem. I couldn't find a tutorial on how to set up a 3cp map. The Bojuum Snark's resource pack only had a 5cp gamemode. I tried to find a tutorial for 3cp set up from YouTube, hammer/source SDK wiki sites and from tf2maps.net

    If anyone could tell how to create a 3cp map or provide a link for a tutorial I would be very happy. Thank you!
     
  2. Lain

    aa Lain meep meep

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    I'm drunk here's a tutorial

     
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  3. The Siphon

    The Siphon L6: Sharp Member

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    Thank you! I did not know it was that simple.
     
  4. SC PL

    aa SC PL local shitposter

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    Yeah, but you mean powerhouse 3CP? Because that one is different than that, what he said

    Powerhouse don't have time limit and midcap is enabled after 30 seconds
     
  5. The Siphon

    The Siphon L6: Sharp Member

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    Yeah, powerhouse 3CP was the thing I was looking for.
     
  6. Lain

    aa Lain meep meep

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    i fixed it
     
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  7. SC PL

    aa SC PL local shitposter

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    Well powerhouse 3CP logic is almost no different that normal 3CP. You just need to:
    -Remove team_round_timer
    -Remove these outputs from auto_logic:
    [​IMG]
    ...and add these one:
    [​IMG]

    EDIT: Ninja'd by Lain
     
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  8. The Siphon

    The Siphon L6: Sharp Member

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    Thank you!
    Now it works
     
  9. Lain

    aa Lain meep meep

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    You should actually be setting the SetBlueTeamRespawnWaveTIme depending on what balance needs. I never realised that they were actually 6 seconds though, that hurts.
     
  10. Muddy

    Server Staff Muddy Muddy

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    Please don't do this. 3cp stalemates enough already, removing the round timer will just ensure that the rounds will last f o r e v e r
     
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  11. The Siphon

    The Siphon L6: Sharp Member

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    Eternal torture? I do like the sound of that, but I'll add the round timer back
     
  12. Lain

    aa Lain meep meep

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    Anyone worried about stalemates shouldn't be making 3cp anyways lmao.
    That's like making RD in the pursuit of cohesive gameplay
     
  13. Muddy

    Server Staff Muddy Muddy

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    Fair enough but the map maker should think about the poor unfortunates who have to test the map
     
  14. The Siphon

    The Siphon L6: Sharp Member

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    Yeah, I kept the timer on
     
  15. Turnip

    aa Turnip The 80s Vegetable

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