3cp tutorial?

The Siphon

L6: Sharp Member
Mar 2, 2015
278
190
Hello!
I was planning a 3cp symmetrical map (RED and BLU try to capture mid and then they can capture the enemy base), but I ran into a problem. I couldn't find a tutorial on how to set up a 3cp map. The Bojuum Snark's resource pack only had a 5cp gamemode. I tried to find a tutorial for 3cp set up from YouTube, hammer/source SDK wiki sites and from tf2maps.net

If anyone could tell how to create a 3cp map or provide a link for a tutorial I would be very happy. Thank you!
 

SC PL

local shitposter
aa
Jun 25, 2015
378
407
Well powerhouse 3CP logic is almost no different that normal 3CP. You just need to:
-Remove team_round_timer
-Remove these outputs from auto_logic:
helper2_by_sweetcreeper132pl-d9sg1hh.png

...and add these one:
helper_by_sweetcreeper132pl-d9sg1ht.png


EDIT: Ninja'd by Lain
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
You should actually be setting the SetBlueTeamRespawnWaveTIme depending on what balance needs. I never realised that they were actually 6 seconds though, that hurts.
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
Please don't do this. 3cp stalemates enough already, removing the round timer will just ensure that the rounds will last f o r e v e r
Anyone worried about stalemates shouldn't be making 3cp anyways lmao.
That's like making RD in the pursuit of cohesive gameplay
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Anyone worried about stalemates shouldn't be making 3cp anyways lmao.
That's like making RD in the pursuit of cohesive gameplay
Fair enough but the map maker should think about the poor unfortunates who have to test the map