This large update brings:
*Reworked last (again!)
*Also added a new flank route going round the side of it, to hopefully give attackers more of a chance
*Added some more cover around the point
*Changed parts of the reservoir
*Added visible slopes at the side, so not just a random clip ramp
*Stretched out side of 'shed' side building to work with the new flank, as well as to give another area to get up on
*Removed raised 'platform' to reduce height difference in the CP1 -> reservoir connector
*Remade building interior of the CP1 -> reservoir connector
*Now has two distinct routes, and the rooms are a bit more open. There is also much less height difference, so Blu should be able to push through much more easily.
*Changed the location of some of the doors to spread them apart further and to help kill that horrific sightline
*Removed and remade the area leading up to the raised ledge next to CP1
*Added new way to get up to Blu's roof area
*Made the area much more open. Hopefully this stops gameplay in that area being so cramped and more fluid
*Added boxes next to the CP1 platform so crouch jumping is no longer required to get up
*Moved Blu's roof back a bit to give more space in front of the capture point
*Flipped the direction of the stairs leading up to the other roof, is much smoother to get up there now
*Lowered the window ledges so jumping is no longer required on Blu's roof to get in the windows
*Added a new out-of-the-way flank connecting the first area with CP1's area, giving spies much more of a chance to go around. This also leads almost directly to the flipped staircase, giving Blu a much better chance of getting high ground against defenders
*Remade first area -> CP1's connector
*Removed the useless healthpack dead-end, now a small side room with a medium pickup set
*Enlarged one of the entrances to the building (Blu's side)
*Moved the other round into a direct way to the staircase for Blu's roof and added a 1 way door to connect that with the main inner area
*Fixed Blu spawn's bodged visualiser (I hope)
*Added flank entrance off to the side to give spies and other team players a chance to get behind
*Reduced Blu's and Red's spawn times slightly
Huge thanks to everyone who playtested the most recent version!
As always, all and any feedback is greatly appreciated!
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