Did you come up with the name by combining the names Gladys and Addison? If so, I ought to step up my game.
It seems that snipers can shoot very far in the battlements.
If you run sideways along the doors in blu's spawn you can get caught on a 1 hu wide difference between the doors and the frames (on all the doors). Also the window in the blu shortcut tunnel looks like you should be able to jump through it. and the tower on the last point looks like you should be able to jump on the base (at least). And the large health and ammo at the last point seem too easy to get as you dont need to use the rubble as all classes other than soldier and heavy. otherwise its a really nice map.
Why do the screenshots look like they're unfocused?
Have you thought about adding a passage from 2nd cap to the room near the 1st? Was also thinking you could add another indoor or covered area near the third cap that might allow RED to defend the last cap better. Don't know if that would work but just thought I'd throw it in there.
I thought it played pretty well and I can't wait to see how it will look when you start detailing it!